Консольные команды, также известные как чит-коды, предоставляют игрокам возможность разблокировать секреты, модифицировать геймплей и открывать новые перспективы в Cyberpunk 2077. От бесконечных ресурсов до уникальных способностей, эти команды позволяют исследовать эту захватывающую ролевую игру с новой, зачастую неожиданной стороны. Давайте погрузимся в мир читерства и раскроем потенциал, который скрывается за технологическим великолепием Cyberpunk 2077!
- Как использовать и активировать чит-колды Cyberpunk 2077
- Трейнер Cyberpunk 2077 — самая последняя версия, сам обновляется
- Основные команды Cyberpunk 2077
- Особые команды
- Очки навыков
- Культовое оружие
- Оружие ближнего боя
- Оружие
- Штурмовые винтовки
- Целевые винтовки
- Снайперские винтовки
- Пистолеты
- Пулемет
- Легкий пулемет
- Пистолеты-Пулеметы
- Ружья
- Дробовики
- Револьверы
- Легендарные киберимпланты
- Кибердека
- Лобная доля
- Ладони
- Иммунная система
- Кожа
- Нервная система
- Скелет
- Руки
- Кровеносная система
- Кибердека
- Лобная доля
- Руки
- Ладони
- Иммунная система
- Кожа
- Ноги
- Нервная система
- Оптическая система
- Скелет
- Кровеносная система
- Легендарные сеты
- Легендарный сет техника
- Легендарный сет журналиста
- Легендарный сет рокера
- Легендарный сет корпората
- Легендарный сет полицейского
- Легендарный сет кочевника
- Легендарный сет соло
- Легендарный сет фиксера
- Легендарный сет нетраннера
- Аксессуары
- Маски
- Очки
- Визоры
- Венки
- Балаклавы
- Повязки/Банданы
- Шапки
- Шляпы
- Шлемы
- Верхняя одежда
- Майки
- Футболки
- Жилеты
- Свободные рубашки
- Пальто
- Платья
- Куртки
- Костюмы
- Комбинезоны
- Нижняя одежда
- Шорты
- Штаны (брюки)
- Обувь
- Формальная одежда
- Сюжет/Жизненный путь
- Скрипты
- Модификаторы
- Прицелы
- Глушители
- Аптечки и Бафы
- Материалы для крафта
- Рецепты
- Модификации
- Одежда
- Оружие
- Киберимпланты
- Аптечки. Гранаты
- Аптечки
- Гранаты
- Культовое оружие
- Оружие ближнего боя
- Штурмовая винтовка
- Целевая винтовка
- Снайперская винтовка
- Пистолет
- Пулемет
- Пистолет-Пулемет
- Ружья
- Дробовик
- Револьвер
- Одежда
Как использовать и активировать чит-колды Cyberpunk 2077
Для того, чтобы использовать в Cyberpunk 2077 консольные команды, необходимо скачать Cyber Engine Tweaks последней версии, затем разархивировать из архива папку bin, в папку bin в корне игры.
Трейнер Cyberpunk 2077 — самая последняя версия, сам обновляется
Скачать трейнер вы можете по прямой ссылке с этого сайта.
Основные команды Cyberpunk 2077
Вместо “X” указать необходимое число
Эти команды необходимо вводить каждый раз после загрузки
Game.AddToInventory(“Items.money”, x) – Деньги
Game.ModStatPlayer(“Health”, “x”) – Здоровье
Game.ModStatPlayer(“Armor”, “x”) – Броня
Game.ModStatPlayer(“Stamina”, “x”) – Выносливость
Game.InfiniteStamina(true) – Бесконечная выносливость
Game.ModStatPlayer(“Oxygen”, “x”) – Кислород
Game.ModStatPlayer(“CritDamage”, “x”) – Критический урон
Game.ModStatPlayer(“CarryCapacity”, “x”) – Переносимый вес
Game.ModStatPlayer(“Memory”, “x”) – Увеличивает память кибердеки
Game.ModStatPlayer(“MaxSpeed”, “x”) – Скорость передвижения
Game.AddToInventory(“Items.LowQualityFood11”,x) – Кошачий корм(нужен для квеста)
Game.GetMappinSystem():DebugDiscoverAllPoiMappins() – Открывает НАЗВАНИЯ желтых знаков ? на карте(остается навсегда)
Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) – Удаляет ВСЕ предметы из инвентаря(кроме квестовых)
Особые команды
Поднимает процент отношений до 70% и разблокирует секретную концовку.
Game.SetDebugFact(“sq032_johnny_friend”, 1)
Снятие квестовых меток с предметов в слотах
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new(‘EquipmentSystem’)) espd = es:GetPlayerData(player) espd[‘GetItemInEquipSlot2’] = espd[‘GetItemInEquipSlot;gamedataEquipmentAreaInt32’] local slots = { Face = 1, Feet = 1, Head = 1, InnerChest = 1, Legs = 1, OuterChest = 1, Weapon = 3 } for k,v in pairs(slots) do for i=1,v do print(‘Removing quest tags ‘ .. k .. ‘ slot ‘ .. (i – 1)) itemid = espd:GetItemInEquipSlot2(k, i – 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) if itemdata:HasTag(“Quest”) then itemdata:RemoveDynamicTag(“Quest”) end end end end
Завершить текущий квест(для зависших)
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, “Succeeded”, “Notify”)
Все предметы в слотах становятся легендарными
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new(‘EquipmentSystem’)) cs = ssc:Get(CName.new(‘CraftingSystem’)) espd = es:GetPlayerData(player) espd[‘GetItemInEquipSlot2’] = espd[‘GetItemInEquipSlot;gamedataEquipmentAreaInt32’] cs[‘SetItemLevel2’] = cs[‘SetItemLevel;gameItemData’] local slots = { Head = 1, Face = 1, InnerChest = 1, OuterChest = 1, UnderwearTop = 1, UnderwearBottom = 1, Feet = 1, Legs = 1, Weapon = 3, QuickSlot = 3, Consumable = 3, Splinter = 1, PersonalLink = 1, Gadget = 1, LegsCW = 3, FrontalCortexCW = 3, EyesCW = 1, IntegumentarySystemCW = 3, MusculoSkeletalSystemCW = 2, NervousSystemCW = 2, CardiovascularSystemCW = 3, ImmuneSystemCW = 2, IntegumentarySystemCW = 3, HandsCW = 2, ArmsCW = 2, AbilityCW = 6, SystemReplacementCW = 1, } for k,v in pairs(slots) do for i=1,v do print(‘Upgrading item in ‘ .. k .. ‘ slot ‘ .. (i – 1)) itemid = espd:GetItemInEquipSlot2(k, i – 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) cs:SetItemLevel2(itemdata) Game[‘gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName’](player, itemdata, CName.new(‘Legendary’)) end end end
Очки навыков
Характеристика(вместо X – необходимый уровень)
Game.SetLevel(“Level”, x) – Уровень перса
Game.SetLevel(“StreetCred”, x) – Уровень репутации
Game.GiveDevPoints(“Attribute”, x) – Очки характеристик
Game.GiveDevPoints(“Primary”, x) – Очки способностей
Game.AddToInventory(“Items.PerkPointsResetter”,1) – Сбрасывает приобретенные способности
Навыки(вместо X – необходимый уровень)
Game.SetAtt(“Strength”, x) – Сила
Game.SetLevel(“Athletics”, x) – Атлетика
Game.SetLevel(“Demolition”, x) – Уничтожение
Game.SetLevel(“Brawling”, x) – Уличный бой
Game.SetAtt(“Reflexes”, x) – Реакция
Game.SetLevel(“Assault”, x) – Винтовки
Game.SetLevel(“Gunslinger”, x) – Короткоствол
Game.SetLevel(“Kenjutsu”, x) – Клинки
Game.SetAtt(“TechnicalAbility”, x) – Техника
Game.SetLevel(“Crafting”, x) – Создание
Game.SetLevel(“Engineering”, x) – Инженерное дело
Game.SetAtt(“Intelligence”, x) – Интеллект
Game.SetLevel(“Hacking”, x) – Взлом протокола
Game.SetLevel(“CombatHacking”, x) – Быстрый взлом
Game.SetAtt(“Cool”, x) – Хладнокровие
Game.SetLevel(“ColdBlood”, x) – Невозмутимость
Game.SetLevel(“Stealth”, x) – Скрытность
Культовое оружие
Game.AddToInventory(“Items.Preset_Silverhand_3516”, 1) – Малориан Армс 3516(Квестовый предмет)
Game.AddToInventory(“Items.Preset_Achilles_Nash”, 1) – Губитель
Game.AddToInventory(“Items.Preset_Ajax_Moron”, 1) – Молон Лабе
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”, 1) – Позолоченная бейсбольная бита
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”, 1) – Динь-Динь
Game.AddToInventory(“Items.Preset_Burya_Comrade”, 1) – Молот товарища
Game.AddToInventory(“Items.Preset_Cane_Fingers”, 1) – Щитомордник
Game.AddToInventory(“Items.Preset_Carnage_Mox”, 1) – Шельма
Game.AddToInventory(“Items.Preset_Copperhead_Genesis”, 1) – Псалом 10:6
Game.AddToInventory(“Items.Preset_Dian_Yinglong”, 1) – Иньлун
Game.AddToInventory(“Items.Preset_Dildo_Stout”, 1) – Встанислав Шишкин 🙂
Game.AddToInventory(“Items.Preset_Grad_Buck”, 1) – Ноль-Пять
Game.AddToInventory(“Items.Preset_Grad_Panam”, 1) – Надзор
Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”, 1) – Молот Сасквотч
Game.AddToInventory(“Items.Preset_Katana_Cocktail”, 1) – Коктейльная палочка
Game.AddToInventory(“Items.Preset_Katana_Hiromi”, 1) – Цумэтоги
Game.AddToInventory(“Items.Preset_Katana_Saburo”, 1) – Сатори
Game.AddToInventory(“Items.Preset_Katana_Surgeon”, 1) – Скальпель
Game.AddToInventory(“Items.Preset_Katana_Takemura”, 1) – Дзюнтю Мару
Game.AddToInventory(“Items.Preset_Kenshin_Frank”, 1) – Наваждение
Game.AddToInventory(“Items.Preset_Kenshin_Royce”, 1) – Хаос
Game.AddToInventory(“Items.Preset_Knife_Stinger”, 1) – Жало
Game.AddToInventory(“Items.Preset_Lexington_Wilson”, 1) – Угасание ночи
Game.AddToInventory(“Items.Preset_Knuckles_Golden”, 1) – Сила в конфликте(Забаговано)
Game.AddToInventory(“Items.Preset_Liberty_Dex”, 1) – План Б
Game.AddToInventory(“Items.Preset_Liberty_Rogue”, 1) – Гордость
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”, 1) – Конго
Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”, 1) – Прорыв
Game.AddToInventory(“Items.Preset_Masamune_Rogue”, 1) – Предубеждение
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”, 1) – Звезда Дум Дума
Game.AddToInventory(“Items.Preset_Nue_Jackie”, 1) – Ла Чингона Дорада
Game.AddToInventory(“Items.Preset_Nue_Maiko”, 1) – Смерть и налог
Game.AddToInventory(“Items.Preset_Omaha_Suzie”, 1) – Лиззи
Game.AddToInventory(“Items.Preset_Overture_Cassidy”, 1) – Амнистия(Обозначен как квестовый предмет)
Game.AddToInventory(“Items.Preset_Overture_Kerry”, 1) – Архангел
Game.AddToInventory(“Items.Preset_Overture_Legendary”, 1) – Овертюр
Game.AddToInventory(“Items.Preset_Overture_River”, 1) – Крэш(Квестовый предмет)
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”, 1) – Бензопила
Game.AddToInventory(“Items.Preset_Saratoga_Raffen”, 1) – Решала
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Legendary”, 1) – Фенрир
Game.AddToInventory(“Items.Preset_Shingen_Prototype”, 1) – Прототип Синген(Верс.5)
Game.AddToInventory(“Items.Preset_Shovel_Caretaker”, 1) – Лопата Ключника
Game.AddToInventory(“Items.Preset_Sidewinder_Divided”, 1) – Сила в конфликте
Game.AddToInventory(“Items.Preset_Tactician_Headsman”, 1) – Палач
Game.AddToInventory(“Items.Preset_Yukimura_Kiji”, 1) – Гэндзиро
Game.AddToInventory(“Items.Preset_Yukimura_Skippy”, 1) – Скиппи(Квестовый предмет)
Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”, 1) – Ба Синчун
Оружие ближнего боя
Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”, 1) – Нож мясника
Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”, 1) – Кухонный нож
Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”, 1) – Катана(обыч)
Game.AddToInventory(“Items.Preset_Katana_Default”, 1) – Катана(необыч)
Game.AddToInventory(“Items.Preset_Katana_Military”, 1)
Game.AddToInventory(“Items.Preset_Katana_Neon”, 1)
Game.AddToInventory(“Items.Preset_Katana_Training”, 1)
Game.AddToInventory(“Items.Preset_Katana_GoG”, 1) – Катана”ЧЕРНЫЙ ЕДИНОРОГ”(редк)
Game.AddToInventory(“Items.Preset_Katana_GoG_Epic”, 1) – Катана”ЧЕРНЫЙ ЕДИНОРОГ”(эпик)
Game.AddToInventory(“Items.Preset_Katana_GoG_Legendary”, 1) – Катана”ЧЕРНЫЙ ЕДИНОРОГ”(лег)
Game.AddToInventory(“Items.q115_katana”, 1) – Катана(Квест)
Game.AddToInventory(“Items.Preset_Knife_Default”, 1) – Нож
Game.AddToInventory(“Items.Preset_Knife_Military”, 1)
Game.AddToInventory(“Items.Preset_Kukri_Default”, 1)- Кукри
Game.AddToInventory(“Items.Preset_Kukri_Voodoo”, 1)
Game.AddToInventory(“Items.Preset_Machete_Default”, 1) – Мачете
Game.AddToInventory(“Items.Preset_Machete_Maelstrom”, 1)
Game.AddToInventory(“Items.Preset_Machete_Valentinos”, 1)
Game.AddToInventory(“Items.Preset_Tanto_Default”, 1) – Нож”ТАНТО”
Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”, 1) – Бейсбольная бита
Game.AddToInventory(“Items.Preset_Baton_Alpha”, 1) – Электрическая дубинка
Game.AddToInventory(“Items.Preset_Baton_Beta”, 1)
Game.AddToInventory(“Items.Preset_Baton_Gamma”, 1)
Game.AddToInventory(“Items.Preset_Crowbar_Default”, 1) – Лом
Game.AddToInventory(“Items.Preset_Hammer_Default”, 1) – Молот
Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”, 1) – Молот Сасквоч(лег)
Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”, 1) – Стальная труба
Game.AddToInventory(“Items.Preset_Kanabo_Default”, 1) – Дубинка Канабо
Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”, 1) – Гаечный ключ
Game.AddToInventory(“Items.Preset_Tire_Iron_Default”, 1) – Монтировка
Game.AddToInventory(“Items.Preset_Tomahawk_Default”, 1) – Томогавк
Оружие
Штурмовые винтовки
Game.AddToInventory(“Items.Preset_Ajax_Default”, 1) – М251S”АЯКС”
Game.AddToInventory(“Items.Preset_Ajax_Military”, 1)
Game.AddToInventory(“Items.Preset_Ajax_Neon”, 1)
Game.AddToInventory(“Items.Preset_Ajax_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Ajax_Training”, 1)
Game.AddToInventory(“Items.Preset_Base_Copperhead”, 1) – D5″КОППЕРХЕД”
Game.AddToInventory(“Items.Preset_Copperhead_Default”, 1)
Game.AddToInventory(“Items.Preset_Copperhead_Military”, 1)
Game.AddToInventory(“Items.Preset_Copperhead_Neon”, 1)
Game.AddToInventory(“Items.Preset_Copperhead_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Base_Masamune”, 1) – HJSH-18″МАСАМУНЭ”
Game.AddToInventory(“Items.Preset_Masamune_Default”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Flashlight”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Military”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Neon”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Scope”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Trauma”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”, 1) – Новаки
Game.AddToInventory(“Items.Preset_Sidewinder_Default”, 1) – D5″САЙДВИНДЕР”
Game.AddToInventory(“Items.q115_rifle”, 1) – D5″САЙДВИНДЕР”(Квест)
Game.AddToInventory(“Items.Preset_Sidewinder_Military”, 1)
Game.AddToInventory(“Items.Preset_Sidewinder_Neon”, 1)
Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”, 1)
Целевые винтовки
Game.AddToInventory(“Items.q115_corpo_rifle”, 1) – М-179Е”АХИЛЛЕС”(модифицированная)(лег)
Game.AddToInventory(“Items.Preset_Achilles_Default”, 1) – М-179Е”АХИЛЛЕС”
Game.AddToInventory(“Items.Preset_Achilles_Military”, 1)
Game.AddToInventory(“Items.Preset_Achilles_Neon”, 1)
Game.AddToInventory(“Items.Preset_Achilles_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Achilles_Tiny_Mike”, 1)
Game.AddToInventory(“Items.Preset_Sor22_Default”, 1) – SOR-22
Game.AddToInventory(“Items.Preset_Sor22_Military”, 1)
Game.AddToInventory(“Items.Preset_Sor22_Neon”, 1)
Game.AddToInventory(“Items.Preset_Sor22_Pimp”, 1)
Снайперские винтовки
Game.AddToInventory(“Items.Preset_Ashura_Default”, 1)- Ашура
Game.AddToInventory(“Items.Preset_Ashura_Military”, 1)
Game.AddToInventory(“Items.Preset_Ashura_Neon”, 1)
Game.AddToInventory(“Items.Preset_Ashura_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Grad_Default”, 1) – СВ-32″ГРАД”
Game.AddToInventory(“Items.Preset_Grad_Military”, 1)
Game.AddToInventory(“Items.Preset_Grad_Neon”, 1)
Game.AddToInventory(“Items.Preset_Grad_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Nekomata_Default”, 1) – Нэкомата
Game.AddToInventory(“Items.Preset_Nekomata_Military”, 1)
Game.AddToInventory(“Items.Preset_Nekomata_Neon”, 1)
Game.AddToInventory(“Items.Preset_Nekomata_Pimp”, 1)
Пистолеты
Game.AddToInventory(“Items.Preset_Chao_Default”, 1) – А-22В”ЧАО”
Game.AddToInventory(“Items.Preset_Chao_Military”, 1)
Game.AddToInventory(“Items.Preset_Chao_Neon”, 1)
Game.AddToInventory(“Items.Preset_Chao_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Default”, 1) – JKE-X2″КЭНСИН”
Game.AddToInventory(“Items.Preset_Kenshin_Military”, 1)
Game.AddToInventory(“Items.q101_takemura_chase_kenshin”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_MQ041”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Neon”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Takemura”, 1)
Game.AddToInventory(“Items.Preset_Base_Lexington”, 1) – М-10AF”ЛЕКСИНГТОН”
Game.AddToInventory(“Items.q115_pistol”, 1) – М-10AF”ЛЕКСИНГТОН”(эпик/квест)
Game.AddToInventory(“Items.Preset_Lexington_Default”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Military”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Neon”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Toygun”, 1)
Game.AddToInventory(“Items.Preset_Liberty_Default”, 1) – “ЛИБЕРТИ”
Game.AddToInventory(“Items.Preset_Liberty_Military”, 1)
Game.AddToInventory(“Items.Preset_Liberty_Neon”, 1)
Game.AddToInventory(“Items.Preset_Liberty_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”, 1) – “ТАМАЮРА”
Game.AddToInventory(“Items.Preset_Nue_Default”, 1) – “НУЭ”
Game.AddToInventory(“Items.Preset_Nue_Military”, 1)
Game.AddToInventory(“Items.Preset_Nue_Neon”, 1)
Game.AddToInventory(“Items.Preset_Nue_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Omaha_Default”, 1) – М-76Е”ОМАХА”
Game.AddToInventory(“Items.Preset_Omaha_Military”, 1)
Game.AddToInventory(“Items.Preset_Omaha_Neon”, 1)
Game.AddToInventory(“Items.Preset_Omaha_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Unity_Default”, 1) – “ЮНИТИ”
Game.AddToInventory(“Items.Preset_Unity_Military”, 1)
Game.AddToInventory(“Items.Preset_Unity_Neon”, 1)
Game.AddToInventory(“Items.Preset_Unity_Pimp”, 1)
Game.AddToInventory(“Items.Preset_V_Unity”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Default”, 1) – HJKE-11″ЮКИМУРА”
Game.AddToInventory(“Items.Preset_Yukimura_Legendary”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Military”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Neon”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Pimp”, 1)
Пулемет
Game.AddToInventory(“Items.w_special_flak”, 1) – ККП-31
Легкий пулемет
Game.AddToInventory(“Items.Preset_Defender_Default”, 1) – “ДЕФЕНДЕР”
Game.AddToInventory(“Items.Preset_Defender_Military”, 1)
Game.AddToInventory(“Items.Preset_Defender_Neon”, 1)
Game.AddToInventory(“Items.Preset_Defender_Pimp”, 1)
Пистолеты-Пулеметы
Game.AddToInventory(“Items.Preset_Dian_Default”, 1) – G-58″ДЯНЬ”
Game.AddToInventory(“Items.Preset_Dian_Military”, 1)
Game.AddToInventory(“Items.Preset_Dian_Neon”, 1)
Game.AddToInventory(“Items.Preset_Dian_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Dian_Trauma”, 1)
Game.AddToInventory(“Items.Preset_Pulsar_Default”, 1) – DS1″ПУЛЬСАР”
Game.AddToInventory(“Items.Preset_Pulsar_Military”, 1)
Game.AddToInventory(“Items.Preset_Pulsar_Neon”, 1)
Game.AddToInventory(“Items.Preset_Pulsar_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”, 1) – Сигурэ
Game.AddToInventory(“Items.Preset_Saratoga_Default”, 1) – М221″”САРАТОГА”
Game.AddToInventory(“Items.Preset_Saratoga_Military”, 1)
Game.AddToInventory(“Items.Preset_Saratoga_Neon”, 1)
Game.AddToInventory(“Items.Preset_Saratoga_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Shingen_Default”, 1) – TKI-20″СИНГЭН”
Game.AddToInventory(“Items.Preset_Shingen_Military”, 1)
Game.AddToInventory(“Items.Preset_Shingen_Neon”, 1)
Game.AddToInventory(“Items.Preset_Shingen_Pimp”, 1)
Ружья
Game.AddToInventory(“Items.Preset_Igla_Default”, 1) – ДБ-4″ИГЛА”
Game.AddToInventory(“Items.Preset_Igla_Military”, 1)
Game.AddToInventory(“Items.Preset_Igla_Neon”, 1)
Game.AddToInventory(“Items.Preset_Igla_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Palica_Default”, 1) – ДБ-4″ПАЛИЦА”
Game.AddToInventory(“Items.Preset_Palica_Military”, 1)
Game.AddToInventory(“Items.Preset_Palica_Neon”, 1)
Game.AddToInventory(“Items.Preset_Palica_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Satara_Default”, 1) – ДБ-2″САТАРА”
Game.AddToInventory(“Items.Preset_Satara_Military”, 1)
Game.AddToInventory(“Items.Preset_Satara_Neon”, 1)
Game.AddToInventory(“Items.Preset_Satara_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Testera_Default”, 1) – ДБ-2″ТЕСТЕРА”
Game.AddToInventory(“Items.Preset_Testera_Neon”, 1)
Game.AddToInventory(“Items.Preset_Testera_Pimp”, 1)
Дробовики
Game.AddToInventory(“Items.Preset_Carnage_Default”, 1) – Карнаж
Game.AddToInventory(“Items.Preset_Carnage_Military”, 1)
Game.AddToInventory(“Items.Preset_Carnage_Neon”, 1)
Game.AddToInventory(“Items.Preset_Carnage_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Crusher_Default”, 1) – Крашер
Game.AddToInventory(“Items.Preset_Crusher_Military”, 1)
Game.AddToInventory(“Items.Preset_Crusher_Neon”, 1)
Game.AddToInventory(“Items.Preset_Crusher_Pimp”, 1)
Game.AddToInventory(“Items.q115_shotgun”, 1) – М2038″ТАКТИК”(лег/квест)
Game.AddToInventory(“Items.Preset_Tactician_Default”, 1)
Game.AddToInventory(“Items.Preset_Tactician_Military”, 1)
Game.AddToInventory(“Items.Preset_Tactician_Neon”, 1)
Game.AddToInventory(“Items.Preset_Tactician_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Default”, 1) – L-69″ЧЖО”
Game.AddToInventory(“Items.Preset_Zhuo_Military”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Neon”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Trauma”, 1)
Револьверы
Game.AddToInventory(“Items.Preset_Burya_Default”, 1) – РТ-46″БУРЯ”
Game.AddToInventory(“Items.Preset_Burya_Military”, 1)
Game.AddToInventory(“Items.Preset_Burya_Neon”, 1)
Game.AddToInventory(“Items.Preset_Burya_Pimp”, 1)
Game.AddToInventory(“Items.Preset_MQ008_Nova”, 1) – DR5″НОВА”
Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”, 1) – DR5″НОВА”(квест)
Game.AddToInventory(“Items.Preset_Nova_Default”, 1)
Game.AddToInventory(“Items.Preset_Nova_Military”, 1)
Game.AddToInventory(“Items.Preset_Nova_Neon”, 1)
Game.AddToInventory(“Items.Preset_Nova_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default”, 1) – Овертюр
Game.AddToInventory(“Items.q115_revolver”, 1) – Овертюр(квест)
Game.AddToInventory(“Items.Preset_Overture_Default_E”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default_L”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default_R”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default_U”, 1)
Game.AddToInventory(“Items.Preset_Overture_Legendary”, 1) – Овертюр(лег)
Game.AddToInventory(“Items.Preset_Overture_Military”, 1)
Game.AddToInventory(“Items.Preset_Overture_Neon”, 1)
Game.AddToInventory(“Items.Preset_Overture_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Quasar_Default”, 1) – DR12″КВАЗАР”
Game.AddToInventory(“Items.Preset_Quasar_Military”, 1)
Game.AddToInventory(“Items.Preset_Quasar_Neon”, 1)
Game.AddToInventory(“Items.Preset_Quasar_Pimp”, 1)
Легендарные киберимпланты
Кибердека
Game.AddToInventory(“Items.ArasakaLegendaryMKIV”, 1) – Арасака(вер.4)
Game.AddToInventory(“Items.BerserkC2MK4”, 1) – Байодайн берсерк(вер.4)
Game.AddToInventory(“Items.BerserkC3MK4”, 1) – Зетатех берсерк(вер.4)
Game.AddToInventory(“Items.BerserkC3MK5”, 1) – Зетатех берсерк(вер.5)
Game.AddToInventory(“Items.BerserkC4MK5”, 1) – Милитех берсерк(вер.5)
Game.AddToInventory(“Items.FuyutsuiTinkererLegendaryMKIII”, 1) – Фуюцуки тинкерер(вер.3)
Game.AddToInventory(“Items.NetwatchNetdriverLegendaryMKV”, 1) – Сетевой дозор(вер.5)
Game.AddToInventory(“Items.RavenLegendaryMKIV”, 1) – Рейвен микросайбер(вер.4)
Game.AddToInventory(“Items.SandevistanC2MK4”, 1) – Дейналар сандевистан(вер.4)
Game.AddToInventory(“Items.SandevistanC3MK4”, 1) – Цянь-Ти сандевистан(вер.4)
Game.AddToInventory(“Items.SandevistanC3MK5”, 1) – Цянь-Ти сандевистан”гипертанец”(вер.5)
Game.AddToInventory(“Items.SandevistanC4MK5”, 1) – Милитех сандевистан”сапсан”(вер.5)
Game.AddToInventory(“Items.StephensonLegendaryMKIV”, 1) – Стивенсон тех(вер.4)
Game.AddToInventory(“Items.TetratronicRipplerLegendaryMKIV”, 1) – Тетратроник рипплер(вер.4)
Лобная доля
Game.AddToInventory(“Items.BrainCapacityBoosterLegendary”, 1) – Мегадиск
Game.AddToInventory(“Items.HealOnKillLegendary”, 1) – Акселератор
Game.AddToInventory(“Items.ImprovedPerceptionLegendary”, 1) – Стимулятор зрительной коры
Game.AddToInventory(“Items.LimbicSystemEnhancementLegendary”, 1) – Стимулятор лимбической системы
Game.AddToInventory(“Items.MemoryReplenishmentLegendary”, 1) – Менеджер памяти камилло
Game.AddToInventory(“Items.RoboticCoreLegendary”, 1) – Мехатронное ядро
Ладони
Game.AddToInventory(“Items.PowerGripLegendary”, 1) – Баллистический сопроцессор
Game.AddToInventory(“Items.SmartLinkLegendary”, 1) – Смартлинк
Иммунная система
Game.AddToInventory(“Items.ElectroshockMechanismLegendary”, 1) – Электротело
Game.AddToInventory(“Items.ResistancesBoosterLegendary”, 1) – Стимпсон
Game.AddToInventory(“Items.PainReductor”, 1) – Регулятор боли
Кожа
Game.AddToInventory(“Items.OpticalCamoLegendary”, 1) – Оптическая маскировка
Game.AddToInventory(“Items.SubdermalArmorLegendary”, 1) – Подкожная броня
Нервная система
Game.AddToInventory(“Items.KerenzikovLegendary”, 1) – Керезников
Game.AddToInventory(“Items.NeoFiberLegendary”, 1) – Неоволокна
Game.AddToInventory(“Items.ReflexRecorderLegendary”, 1) – Регулятор рефлексов
Game.AddToInventory(“Items.SynapticAcceleratorLegendary”, 1) – Синаптический ускоритель
Скелет
Game.AddToInventory(“Items.CyberRotorsLegendary”, 1) – Микророторы
Game.AddToInventory(“Items.EndoskeletonLegendary”, 1) – Синаптический оптимизатор сигнала
Game.AddToInventory(“Items.EnhancedTissueLegendary”, 1) – Бионические легкие
Руки
Game.AddToInventory(“Items.MantisBladesLegendary”, 1) – Клинка богомола
Game.AddToInventory(“Items.NanoWiresLegendary”, 1) – Моноструна
Game.AddToInventory(“Items.ProjectileLauncherLegendary”, 1) – Система запуска снарядов
Game.AddToInventory(“Items.StrongArmsLegendary”, 1) – Руки гориллы
Кровеносная система
Game.AddToInventory(“Items.BioConductorsLegendary”, 1) – Биопроводник
Game.AddToInventory(“Items.BloodPumpLegendary”, 1) – Кровяной насос
Game.AddToInventory(“Items.DischargeConnectorLegendary”, 1) – Цепь обратной связи
Game.AddToInventory(“Items.EnhancedBloodVesselsLegendary”, 1) – Сосуды из биопластика
Game.AddToInventory(“Items.HealthMonitorLegendary”, 1) – Биомонитор
Game.AddToInventory(“Items.IronLungsLegendary”, 1) – Синтолёгкие
Game.AddToInventory(“Items.MicroGeneratorLegendary”, 1) – Микрогенератор
Game.AddToInventory(“Items.SecondHeart”, 1) – Второе сердце
Game.AddToInventory(“Items.StaminaRegenBoosterLegendary”, 1) – Стимулятор адреналина
Кибердека
Game.AddToInventory(“Items.ArasakaEpicMKIII”, 1) – Арасака(вер.3)
Game.AddToInventory(“Items.BerserkC1MK1”, 1) – Мур берсерк(вер.1)
Game.AddToInventory(“Items.BerserkC1MK2”, 1) – Мур берсерк(вер.2)
Game.AddToInventory(“Items.BerserkC1MK3”, 1) – Мур берсерк(вер.3)
Game.AddToInventory(“Items.BerserkC2MK1”, 1) – Байодайн берсерк(вер.1)
Game.AddToInventory(“Items.BerserkC2MK2”, 1) – Байодайн берсерк(вер.2)
Game.AddToInventory(“Items.BerserkC2MK3”, 1) – Байодайн берсерк(вер.3)
Game.AddToInventory(“Items.BiotechRareMKII”, 1) – Биотехника(вер.2)
Game.AddToInventory(“Items.BiotechUncommonMKI”, 1) – Биотехника(вер.1)
Game.AddToInventory(“Items.FuyutsuiCommonMKI”, 1) – Фуюцуки электроникс(вер.1)
Game.AddToInventory(“Items.MilitechParaline”, 1) – Милитех паралайн(вер.1)
Game.AddToInventory(“Items.RavenEpicMKIII”, 1) – Рейвен микросайбер(вер.3)
Game.AddToInventory(“Items.SandevistanC1MK1”, 1) – Зетатех сандевистан(вер.1)
Game.AddToInventory(“Items.SandevistanC1MK2”, 1) – Зетатех сандевистан(вер.2)
Game.AddToInventory(“Items.SandevistanC1MK3”, 1) – Зетатех сандевистан(вер.3)
Game.AddToInventory(“Items.SandevistanC2MK1”, 1) – Дайналар сандевистан(вер.1)
Game.AddToInventory(“Items.SandevistanC2MK2”, 1) – Дайналар сандевистан(вер.2)
Game.AddToInventory(“Items.SandevistanC2MK3”, 1) – Дайналар сандевистан(вер.3)
Game.AddToInventory(“Items.SeachoRareMKII”, 1) – Сочо электроникс(вер.2)
Game.AddToInventory(“Items.SeachoUncommonMKI”, 1) -Сочо элктроникс(вер.1)
Game.AddToInventory(“Items.StephensonEpicMKIII”, 1) – Стивенсон тех(вер.3)
Game.AddToInventory(“Items.StephensonRareMKII”, 1) – Стивенсон тех(вер.2)
Game.AddToInventory(“Items.TetratronicEpicMKIII”, 1) – Тетратроник(вер.3)
Game.AddToInventory(“Items.TetratronicRareMKII”, 1) – Тетратроник(вер.2)
Game.AddToInventory(“Items.TetratronicUncommonMKI”, 1) – Тетратроник(вер.1)
Лобная доля
Game.AddToInventory(“Items.BrainCapacityBoosterEpic”, 1) – Мегадиск(эпик)
Game.AddToInventory(“Items.BrainCapacityBoosterRare”, 1) – Мегадиск(редк)
Game.AddToInventory(“Items.FastAccessMemoryCommon”, 1) – Дополнительное ОЗУ(обыч)
Game.AddToInventory(“Items.FastAccessMemoryRare”, 1) – Дополнительное ОЗУ(редк)
Game.AddToInventory(“Items.FastAccessMemoryUncommon”, 1) – Дополнительное ОЗУ(необыч)
Game.AddToInventory(“Items.HealOnKillCommon”, 1) – Акселератор(обыч)
Game.AddToInventory(“Items.HealOnKillEpic”, 1) – Акселератор(эпик)
Game.AddToInventory(“Items.HealOnKillUncommon”, 1) – Акселератор(необыч)
Game.AddToInventory(“Items.ImprovedPerceptionCommon”, 1) – Стимулятор зрительной коры(обыч)
Game.AddToInventory(“Items.ImprovedPerceptionEpic”, 1) – Стимулятор зрительной коры(эпик)
Game.AddToInventory(“Items.ImprovedPerceptionUncommon”, 1) – Стимулятор зрительной коры(необыч)
Game.AddToInventory(“Items.LimbicSystemEnhancementCommon”, 1) – Стимулятор лимбической системы(обыч)
Game.AddToInventory(“Items.LimbicSystemEnhancementRare”, 1) – Стимулятор лимбической системы(редк)
Game.AddToInventory(“Items.MemoryBoostCommon”, 1) – Мнемонический усилитель(обыч)
Game.AddToInventory(“Items.MemoryBoostEpic”, 1) – Мнемонический усилитель(эпик)
Game.AddToInventory(“Items.MemoryBoostRare”, 1) – Мнемонический усилитель(редк)
Game.AddToInventory(“Items.MemoryBoostUncommon”, 1) – Мнемонический усилитель(необыч)
Game.AddToInventory(“Items.MemoryReplenishmentEpic”, 1) – Менеджер памяти камилло(эпик)
Game.AddToInventory(“Items.RoboticCoreCommon”, 1) – Мехатронное ядро(обыч)
Game.AddToInventory(“Items.RoboticCoreEpic”, 1) – Мехатронное ядро(эпик)
Game.AddToInventory(“Items.RoboticCoreRare”, 1) – Мехатронное ядро(редк)
Game.AddToInventory(“Items.RoboticCoreUncommon”, 1) – Мехатронное ядро(необыч)
Руки
Game.AddToInventory(“Items.MantisBlades”, 1) – Клинки богомола(редк)
Game.AddToInventory(“Items.MantisBladesEpic”, 1) – Клинки богомола(эпик)
Game.AddToInventory(“Items.NanoWires”, 1) – Моноструна(редк)
Game.AddToInventory(“Items.NanoWiresEpic”, 1) – Моноструна(эпик)
Game.AddToInventory(“Items.ProjectileLauncher”, 1) – Система запуска снарядов(редк)
Game.AddToInventory(“Items.ProjectileLauncherEpic”, 1) – Система запуска снарядов(эпик)
Game.AddToInventory(“Items.StrongArms”, 1) – Руки гориллы(редк)
Game.AddToInventory(“Items.StrongArmsEpic”, 1) – Руки гориллы(эпик)
Ладони
Game.AddToInventory(“Items.PowerGripEpic”, 1) – Баллистический сопроцессор(эпик)
Game.AddToInventory(“Items.PowerGripRare”, 1) – Баллистический сопроцессор(редк)
Game.AddToInventory(“Items.SmartLinkEpic”, 1) – Смартлинк(эпик)
Game.AddToInventory(“Items.SmartLinkRare”, 1) – Смартлинк(редк)
Иммунная система
Game.AddToInventory(“Items.ElectroshockMechanismCommon”, 1) – Электротело(обыч)
Game.AddToInventory(“Items.ElectroshockMechanismEpic”, 1) – Электротело(эпик)
Game.AddToInventory(“Items.ElectroshockMechanismUncommon”, 1) – Электротело(необыч)
Game.AddToInventory(“Items.ResistancesBoosterCommon”, 1) – Стимсоп(обыч)
Game.AddToInventory(“Items.ResistancesBoosterEpic”, 1) – Стимсоп(эпик)
Game.AddToInventory(“Items.ResistancesBoosterUncommon”, 1) – Стимсоп(необыч)
Game.AddToInventory(“Items.ReverseMetabolicEnhancer”, 1) – Регулятор метаболизма(эпик)
Game.AddToInventory(“Items.ReversePowerInductor”, 1) – Индуктор(эпик)
Game.AddToInventory(“Items.ToxinCleanser”, 1) – Детоксикатор(редк)
Кожа
Game.AddToInventory(“Items.FireproofSkin”, 1) – Огнеупорное покрытие(редк)
Game.AddToInventory(“Items.GroundingPlating”, 1) – Заземляющее покрытие(редк)
Game.AddToInventory(“Items.HeatUsingBooster”, 1) – Преобразователь тепла(эпик)
Game.AddToInventory(“Items.MetalCoveredSkin”, 1) – Супрадермальная броня(редк)
Game.AddToInventory(“Items.OpticalCamoEpic”, 1) – Оптическая маскировка(эпик)
Game.AddToInventory(“Items.OpticalCamoRare”, 1) -Оптическая маскировка(редк)
Game.AddToInventory(“Items.SubdermalArmorCommon”, 1) – Подкожная броня(обыч)
Game.AddToInventory(“Items.SubdermalArmorEpic”, 1) – Подкожная броня(эпик)
Game.AddToInventory(“Items.SubdermalArmorRare”, 1) – Подкожная броня(редк)
Game.AddToInventory(“Items.SubdermalArmorUncommon”, 1) – Подкожная броня(необыч)
Ноги
Game.AddToInventory(“Items.BoostedTendonsRare”, 1) – Укрепленные сухожилия(редк)
Game.AddToInventory(“Items.CatPaws”, 1) – Лапы рыси(эпик)
Game.AddToInventory(“Items.ReinforcedMusclesEpic”, 1) – Укрепленные лодыжки(эпик)
Game.AddToInventory(“Items.ReinforcedMusclesRare”, 1) – Укрепленные лодыжки(редк)
Нервная система
Game.AddToInventory(“Items.ImprovedReactionEpic”, 1) – Нанореле(эпик)
Game.AddToInventory(“Items.ImprovedReactionRare”, 1) – Нанореле(редк)
Game.AddToInventory(“Items.ImprovedReactionUncommon”, 1) – Нанореле(необыч)
Game.AddToInventory(“Items.KerenzikovCommon”, 1) – Керезников(обыч)
Game.AddToInventory(“Items.KerenzikovEpic”, 1) – Керезников(эпик)
Game.AddToInventory(“Items.KerenzikovRare”, 1) – Керезников(редк)
Game.AddToInventory(“Items.KerenzikovUncommon”, 1) – Керезников(необыч)
Game.AddToInventory(“Items.NeoFiberCommon”, 1) – Неоволокна(обыч)
Game.AddToInventory(“Items.NeoFiberEpic”, 1) – Неоволокна(эпик)
Game.AddToInventory(“Items.NeoFiberRare”, 1) – Неоволокна(редк)
Game.AddToInventory(“Items.NeoFiberUncommon”, 1) – Неоволокна(необыч)
Game.AddToInventory(“Items.NervousSystemDischarge”, 1) – Система маневрирования(редк)
Game.AddToInventory(“Items.ReflexRecorderCommon”, 1) – Регулятор рефлексов(обыч)
Game.AddToInventory(“Items.ReflexRecorderRare”, 1) – Регулятор рефлексов(редк)
Game.AddToInventory(“Items.ReflexRecorderUncommon”, 1) – Регулятор рефлексов(необыч)
Game.AddToInventory(“Items.SynapticAcceleratorCommon”, 1) – Синаптический ускоритель(обыч)
Game.AddToInventory(“Items.SynapticAcceleratorEpic”, 1) – Синаптический ускоритель(эпик)
Game.AddToInventory(“Items.SynapticAcceleratorRare”, 1) – Синаптический ускоритель(редк)
Game.AddToInventory(“Items.SynapticAcceleratorUncommon”, 1) – Синаптический ускоритель(необыч)
Оптическая система
Game.AddToInventory(“Items.KiroshiOptics”, 1) – Оптика “кироси”(вер.1)
Game.AddToInventory(“Items.KiroshiOpticsRare”, 1) – Оптика “кироси”(вер.2)
Game.AddToInventory(“Items.KiroshiOpticsEpic”, 1) – Оптика “кироси”(вер.3)
Скелет
Game.AddToInventory(“Items.CyberRotorsCommon”, 1) – Микророторы(обыч)
Game.AddToInventory(“Items.CyberRotorsEpic”, 1) – Микророторы(эпик)
Game.AddToInventory(“Items.CyberRotorsRare”, 1) – Микророторы(редк)
Game.AddToInventory(“Items.CyberRotorsUncommon”, 1) – Микророторы(необыч)
Game.AddToInventory(“Items.DenseMarrowEpic”, 1) – Высокоплотный костный мозг(эпик)
Game.AddToInventory(“Items.DenseMarrowRare”, 1) – Высокоплотный костный мозг(редк)
Game.AddToInventory(“Items.DenseMarrowUncommon”, 1) – Высокоплотный костный мозг(необыч)
Game.AddToInventory(“Items.EndoskeletonCommon”, 1) – Синаптический оптимизатор сигнала(обыч)
Game.AddToInventory(“Items.EndoskeletonEpic”, 1) – Синаптический оптимизатор сигнала(эпик)
Game.AddToInventory(“Items.EndoskeletonRare”, 1) – Синаптический оптимизатор сигнала(редк)
Game.AddToInventory(“Items.EndoskeletonUncommon”, 1) – Синаптический оптимизатор сигнала(необыч)
Game.AddToInventory(“Items.EnhancedTissueCommon”, 1) – Бионические лёгкие(обыч)
Game.AddToInventory(“Items.EnhancedTissueEpic”, 1) – Бионические лёгкие(эпик)
Game.AddToInventory(“Items.EnhancedTissueRare”, 1) – Бионические лёгкие(редк)
Game.AddToInventory(“Items.EnhancedTissueUncommon”, 1) – Бионические лёгкие(необыч)
Game.AddToInventory(“Items.JointLockEpic”, 1) – Бионические суставы(эпик)
Game.AddToInventory(“Items.JointLockRare”, 1) – Бионические суставы(редк)
Game.AddToInventory(“Items.MicroVibrationsGeneratorEpic”, 1) – Генератор микровибраций(эпик)
Game.AddToInventory(“Items.MicroVibrationsGeneratorRare”, 1) – Генератор микровибраций(редк)
Game.AddToInventory(“Items.MicroVibrationsGeneratorUncommon”, 1) – Генератор микровибраций(необыч)
Game.AddToInventory(“Items.TitaniumInfusedBonesCommon”, 1) – Титановые кости(обыч)
Game.AddToInventory(“Items.TitaniumInfusedBonesUncommon”, 1) – Титановые кости(необыч)
Game.AddToInventory(“Items.TitaniumInfusedBonesRare”, 1) – Титановые кости(эпик)
Кровеносная система
Game.AddToInventory(“Items.BioConductorsEpic”, 1) – Биопроводник(эпик)
Game.AddToInventory(“Items.BioConductorsRare”, 1) – Биопроводник(редк)
Game.AddToInventory(“Items.BloodPumpCommon”, 1) – Кровяной насос(обыч)
Game.AddToInventory(“Items.BloodPumpEpic”, 1) – Кровяной насос(эпик)
Game.AddToInventory(“Items.BloodPumpRare”, 1) – Кровяной насос(редк)
Game.AddToInventory(“Items.BloodPumpUncommon”, 1) – Кровяной насос(необыч)
Game.AddToInventory(“Items.DischargeConnectorEpic”, 1) – Цепь обратной связи(эпик)
Game.AddToInventory(“Items.DischargeConnectorRare”, 1) – Цепь обратной связи(редк)
Game.AddToInventory(“Items.EnhancedBloodVesselsCommon”, 1) – Сосуды из биопластика(обыч)
Game.AddToInventory(“Items.EnhancedBloodVesselsEpic”, 1) – Сосуды из биопластика(эпик)
Game.AddToInventory(“Items.EnhancedBloodVesselsRare”, 1) – Сосуды из биопластика(редк)
Game.AddToInventory(“Items.EnhancedBloodVesselsUncommon”, 1) – Сосуды из биопластика(необыч)
Game.AddToInventory(“Items.HealthMonitorCommon”, 1) – Биомонитор(обыч)
Game.AddToInventory(“Items.HealthMonitorEpic”, 1) – Биомонитор(эпик)
Game.AddToInventory(“Items.HealthMonitorRare”, 1) – Биомонитор(редк)
Game.AddToInventory(“Items.HealthMonitorUncommon”, 1) – Биомонитор(необыч)
Game.AddToInventory(“Items.IronLungsCommon”, 1) – Синтолёгкие(обыч)
Game.AddToInventory(“Items.IronLungsEpic”, 1) – Синтолегкие(эпик)
Game.AddToInventory(“Items.IronLungsRare”, 1) – Синтолегкие(редк)
Game.AddToInventory(“Items.IronLungsUncommon”, 1) – Синтолегкие(необыч)
Game.AddToInventory(“Items.MicroGeneratorCommon”, 1) – Микрогенератор(обыч)
Game.AddToInventory(“Items.MicroGeneratorEpic”, 1) – Микрогенератор(эпик)
Game.AddToInventory(“Items.MicroGeneratorRare”, 1) – Микрогенератор(редк)
Game.AddToInventory(“Items.MicroGeneratorUncommon”, 1) – Микрогенератор(необыч)
Game.AddToInventory(“Items.StaminaRegenBoosterCommon”, 1) – Стимуляор адреналина(обыч)
Game.AddToInventory(“Items.StaminaRegenBoosterEpic”, 1) – Стимулятор адреналина(эпик)
Game.AddToInventory(“Items.StaminaRegenBoosterRare”, 1) – Стимулятор адреналина(редк)
Game.AddToInventory(“Items.StaminaRegenBoosterUncommon”, 1) – Стимулятор адреналина(необыч)
Game.AddToInventory(“Items.TyrosineInjector”, 1) – Инжектор с тирозином(необыч)
Легендарные сеты
Легендарный сет техника
Game.AddToInventory(“Items.Techie_01_Set_Cap”, 1) – Амортизирующая бейсболка
Game.AddToInventory(“Items.Techie_01_Set_Tech”, 1) – Противовзломный комплект
Game.AddToInventory(“Items.Techie_01_Set_Pants”, 1) – Двухслойные штаны с карманами
Game.AddToInventory(“Items.Techie_01_Set_Shoes”, 1) – Мягкие ботинки
Game.AddToInventory(“Items.Techie_01_Set_Vest”, 1) – Углепластиковая обвязка
Game.AddToInventory(“Items.Techie_01_Set_TShirt”, 1) – Термоактивная прочная рубашка
Легендарный сет журналиста
Game.AddToInventory(“Items.Media_01_Set_Cap”, 1) – Многослойная бейсболка
Game.AddToInventory(“Items.Media_01_Set_Tech”, 1) – Съемочный комплект
Game.AddToInventory(“Items.Media_01_Set_Pants”, 1)- Армированные штаны
Game.AddToInventory(“Items.Media_01_Set_Shoes”, 1) – Легкие прорезиненные ботинки
Game.AddToInventory(“Items.Media_01_Set_Vest”, 1) – Многослойный бронежилет
Game.AddToInventory(“Items.Media_01_Set_Shirt”, 1) – Термостойкая рубашка
Легендарный сет рокера
Game.AddToInventory(“Items.Rockerboy_01_Set_Glasses”, 1) – Ударопрочные авиаторы
Game.AddToInventory(“Items.Rockerboy_01_Set_Jacket”, 1) – Композитный мини-комбинезон
Game.AddToInventory(“Items.Rockerboy_01_Set_TShirt”, 1) – Армированный бюстгальтер
Game.AddToInventory(“Items.Rockerboy_01_Set_Pants”, 1) – Термостойкие штаны
Game.AddToInventory(“Items.Rockerboy_01_Set_Boots”, 1) – Прочные ботинки
Легендарный сет корпората
Game.AddToInventory(“Items.Corporate_01_Set_Glasses”, 1) – Очки с гибридными стеклами
Game.AddToInventory(“Items.Corporate_01_Set_FormalJacket”, 1) – Пуленепробиваемый пиджак
Game.AddToInventory(“Items.Corporate_01_Set_FormalShirt”, 1) – Шелковая рубашка
Game.AddToInventory(“Items.Corporate_01_Set_Pants”, 1) – Дышащие брюки из биохлопка
Game.AddToInventory(“Items.Corporate_01_Set_FormalShoes”, 1) – Эргономичные туфли
Легендарный сет полицейского
Game.AddToInventory(“Items.Cop_01_Set_Glasses”, 1) – Очки с защитными стеклами
Game.AddToInventory(“Items.Cop_01_Set_Jacket”, 1) – Плащ из арамидного волокна
Game.AddToInventory(“Items.Cop_01_Set_Pants”, 1) – Штаны с защитной подкладкой
Game.AddToInventory(“Items.Cop_01_Set_Boots”, 1) – Водоотталкивающие ботинки
Легендарный сет кочевника
Game.AddToInventory(“Items.Nomad_01_Set_Mask”, 1) – Стальной противогаз
Game.AddToInventory(“Items.Nomad_01_Set_Jacket”, 1) – Двухслойная куртка с подкладкой
Game.AddToInventory(“Items.Nomad_01_Set_TShirt”, 1) – Ультрапрочная рубашка
Game.AddToInventory(“Items.Nomad_01_Set_Pants”, 1) – Ультралегкие прочные штаны
Game.AddToInventory(“Items.Nomad_01_Set_Boots”, 1) – Прочные ковбойские сапоги
Легендарный сет соло
Game.AddToInventory(“Items.Solo_01_Set_Visor”, 1) – Титановые очки с армейской прошивкой
Game.AddToInventory(“Items.Solo_01_Set_Jacket”, 1) – Тяжелая амортизирующая куртка
Game.AddToInventory(“Items.Solo_01_Set_TShirt”, 1) – Ультратонкая композитная рубашка
Game.AddToInventory(“Items.Solo_01_Set_Pants”, 1) – Армированные штаны из искусственной кожи
Game.AddToInventory(“Items.Solo_01_Set_Boots”, 1) – Ботинки с позолоченным носком
Легендарный сет фиксера
Game.AddToInventory(“Items.Fixer_01_Set_Glasses”, 1) – Электронные очки
Game.AddToInventory(“Items.Fixer_01_Set_Coat”, 1) – Трехслойный деловой костюм
Game.AddToInventory(“Items.Fixer_01_Set_TShirt”, 1) – Термостойкое бюстье
Game.AddToInventory(“Items.Fixer_01_Set_Pants”, 1) – Армированная юбка
Game.AddToInventory(“Items.Fixer_01_Set_FormalShoes”, 1) – Мягкие прочные туфли
Легендарный сет нетраннера
Game.AddToInventory(“Items.Netrunner_01_Set_Visor”, 1) – Ударопрочный инфовизор
Game.AddToInventory(“Items.Netrunner_01_Set_Jumpsuit”, 1) – Термостойкий гибридный комбинезон
Game.AddToInventory(“Items.Netrunner_01_Set_Pants”, 1) – Штаны с защитной мембраной
Game.AddToInventory(“Items.Netrunner_01_Set_Shoes”, 1) – Композитные ботинки
Аксессуары
Маски
Game.AddToInventory(“Items.Mask_02_basic_01”, 1)
Game.AddToInventory(“Items.Mask_02_basic_02”, 1)
Game.AddToInventory(“Items.Mask_02_old_01”, 1)
Game.AddToInventory(“Items.Mask_02_old_02”, 1)
Game.AddToInventory(“Items.Mask_02_old_03”, 1)
Game.AddToInventory(“Items.Mask_02_rich_01”, 1)
Game.AddToInventory(“Items.Mask_02_rich_02”, 1)
Game.AddToInventory(“Items.Mask_03_basic_01”, 1)
Game.AddToInventory(“Items.Mask_03_basic_02”, 1)
Game.AddToInventory(“Items.Mask_03_old_01”, 1)
Game.AddToInventory(“Items.Mask_03_old_02”, 1)
Game.AddToInventory(“Items.Mask_03_rich_01”, 1)
Game.AddToInventory(“Items.Mask_03_rich_02”, 1)
Очки
Game.AddToInventory(“Items.Glasses_01_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_05”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_05”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_06”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_07”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_08”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_09”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_10”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_05_old_01”, 1)
Game.AddToInventory(“Items.Glasses_05_old_02”, 1)
Визоры
Game.AddToInventory(“Items.Visor_01_basic_01”, 1)
Game.AddToInventory(“Items.Visor_01_basic_02”, 1)
Game.AddToInventory(“Items.Visor_01_basic_03”, 1)
Game.AddToInventory(“Items.Visor_01_basic_04”, 1)
Game.AddToInventory(“Items.Visor_01_basic_05”, 1)
Game.AddToInventory(“Items.Visor_02_basic_01”, 1)
Game.AddToInventory(“Items.Visor_02_basic_02”, 1)
Game.AddToInventory(“Items.Visor_02_basic_03”, 1)
Game.AddToInventory(“Items.Visor_02_old_01”, 1)
Game.AddToInventory(“Items.Visor_02_old_02”, 1)
Game.AddToInventory(“Items.Visor_02_rich_01”, 1)
Game.AddToInventory(“Items.Visor_02_rich_02”, 1)
Game.AddToInventory(“Items.Visor_02_rich_03”, 1)
Венки
Game.AddToInventory(“Items.Tech_01_basic_01”, 1)
Game.AddToInventory(“Items.Tech_01_basic_02”, 1)
Game.AddToInventory(“Items.Tech_01_old_01”, 1)
Game.AddToInventory(“Items.Tech_01_rich_01”, 1)
Game.AddToInventory(“Items.Tech_01_rich_02”, 1)
Game.AddToInventory(“Items.Tech_02_basic_01”, 1)
Game.AddToInventory(“Items.Tech_02_basic_02”, 1)
Game.AddToInventory(“Items.Tech_02_old_01”, 1)
Game.AddToInventory(“Items.Tech_02_rich_01”, 1)
Game.AddToInventory(“Items.Tech_02_rich_02”, 1)
Балаклавы
Game.AddToInventory(“Items.Balaclava_01_basic_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_basic_02”, 1)
Game.AddToInventory(“Items.Balaclava_01_old_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_old_02”, 1)
Game.AddToInventory(“Items.Balaclava_01_rich_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_rich_02”, 1)
Повязки/Банданы
Game.AddToInventory(“Items.Scarf_01_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_01_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_01_basic_03”, 1)
Game.AddToInventory(“Items.Scarf_01_old_01”, 1)
Game.AddToInventory(“Items.Scarf_01_old_02”, 1)
Game.AddToInventory(“Items.Scarf_01_old_03”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_02”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_03”, 1)
Game.AddToInventory(“Items.Scarf_02_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_02_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_02_old_01”, 1)
Game.AddToInventory(“Items.Scarf_02_old_02”, 1)
Game.AddToInventory(“Items.Scarf_02_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_03”, 1)
Game.AddToInventory(“Items.Scarf_03_old_01”, 1)
Game.AddToInventory(“Items.Scarf_03_old_03”, 1)
Game.AddToInventory(“Items.Scarf_03_old_02”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_02”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_03”, 1)
Шапки
Game.AddToInventory(“Items.Cap_01_basic_01”, 1)
Game.AddToInventory(“Items.Cap_01_basic_02”, 1)
Game.AddToInventory(“Items.Cap_01_basic_03”, 1)
Game.AddToInventory(“Items.Cap_01_old_01”, 1)
Game.AddToInventory(“Items.Cap_01_old_02”, 1)
Game.AddToInventory(“Items.Cap_01_old_03”, 1)
Game.AddToInventory(“Items.Cap_01_rich_01”, 1)
Game.AddToInventory(“Items.Cap_01_rich_02”, 1)
Game.AddToInventory(“Items.Cap_01_rich_03”, 1)
Game.AddToInventory(“Items.Cap_02_basic_01”, 1)
Game.AddToInventory(“Items.Cap_02_basic_02”, 1)
Game.AddToInventory(“Items.Cap_02_basic_03”, 1)
Game.AddToInventory(“Items.Cap_02_old_01”, 1)
Game.AddToInventory(“Items.Cap_02_old_02”, 1)
Game.AddToInventory(“Items.Cap_02_old_03”, 1)
Game.AddToInventory(“Items.Cap_03_basic_01”, 1)
Game.AddToInventory(“Items.Cap_03_basic_02”, 1)
Game.AddToInventory(“Items.Cap_03_old_01”, 1)
Game.AddToInventory(“Items.Cap_03_old_02”, 1)
Game.AddToInventory(“Items.Cap_03_rich_01”, 1)
Game.AddToInventory(“Items.Cap_03_rich_02”, 1)
Game.AddToInventory(“Items.Cap_04_basic_01”, 1)
Game.AddToInventory(“Items.Cap_04_basic_02”, 1)
Game.AddToInventory(“Items.Cap_04_old_01”, 1)
Game.AddToInventory(“Items.Cap_04_old_02”, 1)
Game.AddToInventory(“Items.Cap_04_rich_01”, 1)
Game.AddToInventory(“Items.Cap_05_basic_01”, 1)
Game.AddToInventory(“Items.Cap_05_basic_02”, 1)
Game.AddToInventory(“Items.Cap_05_basic_03”, 1)
Game.AddToInventory(“Items.Cap_05_old_01”, 1)
Game.AddToInventory(“Items.Cap_05_old_02”, 1)
Game.AddToInventory(“Items.Cap_06_basic_01”, 1)
Game.AddToInventory(“Items.Cap_06_basic_02”, 1)
Game.AddToInventory(“Items.Cap_06_old_01”, 1)
Game.AddToInventory(“Items.Cap_06_old_02”, 1)
Game.AddToInventory(“Items.Cap_06_rich_01”, 1)
Game.AddToInventory(“Items.Cap_06_rich_02”, 1)
Шляпы
Game.AddToInventory(“Items.Hat_01_basic_01”, 1)
Game.AddToInventory(“Items.Hat_01_basic_02”, 1)
Game.AddToInventory(“Items.Hat_01_old_01”, 1)
Game.AddToInventory(“Items.Hat_01_old_02”, 1)
Game.AddToInventory(“Items.Hat_01_rich_01”, 1)
Game.AddToInventory(“Items.Hat_01_rich_02”, 1)
Game.AddToInventory(“Items.Hat_02_basic_01”, 1)
Game.AddToInventory(“Items.Hat_02_basic_02”, 1)
Game.AddToInventory(“Items.Hat_02_old_01”, 1)
Game.AddToInventory(“Items.Hat_02_old_02”, 1)
Game.AddToInventory(“Items.Hat_02_rich_01”, 1)
Game.AddToInventory(“Items.Hat_03_basic_01”, 1)
Game.AddToInventory(“Items.Hat_02_rich_02”, 1)
Game.AddToInventory(“Items.Hat_03_basic_02”, 1)
Game.AddToInventory(“Items.Hat_03_old_01”, 1)
Game.AddToInventory(“Items.Hat_03_old_02”, 1)
Game.AddToInventory(“Items.Hat_03_rich_01”, 1)
Game.AddToInventory(“Items.Hat_04_basic_01”, 1)
Game.AddToInventory(“Items.Hat_04_basic_02”, 1)
Game.AddToInventory(“Items.Hat_04_old_01”, 1)
Шлемы
Game.AddToInventory(“Items.Helmet_01_basic_01”, 1)
Game.AddToInventory(“Items.Helmet_01_basic_02”, 1)
Game.AddToInventory(“Items.Helmet_01_basic_03”, 1)
Game.AddToInventory(“Items.Helmet_01_old_01”, 1)
Game.AddToInventory(“Items.Helmet_01_rich_01”, 1)
Game.AddToInventory(“Items.Helmet_01_rich_02”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_01”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_02”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_03”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_04”, 1)
Game.AddToInventory(“Items.Helmet_02_old_01”, 1)
Game.AddToInventory(“Items.Helmet_02_old_02”, 1)
Game.AddToInventory(“Items.Helmet_02_old_03”, 1)
Game.AddToInventory(“Items.Helmet_02_old_04”, 1)
Game.AddToInventory(“Items.Helmet_02_rich_0
Верхняя одежда
Майки
Game.AddToInventory(“Items.Undershirt_02_basic_01”, 1)
Game.AddToInventory(“Items.Undershirt_02_basic_02”, 1)
Game.AddToInventory(“Items.Undershirt_02_rich_01”, 1)
Game.AddToInventory(“Items.Undershirt_02_rich_02”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_01”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_02”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_03”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_04”, 1)
Game.AddToInventory(“Items.Undershirt_03_rich_01”, 1)
Game.AddToInventory(“Items.Undershirt_03_rich_02”, 1)
Футболки
Game.AddToInventory(“Items.TShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_03”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_04”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_05”, 1)
Game.AddToInventory(“Items.TShirt_02_old_01”, 1)
Game.AddToInventory(“Items.TShirt_02_old_02”, 1)
Game.AddToInventory(“Items.TShirt_02_old_03”, 1)
Game.AddToInventory(“Items.TShirt_02_old_04”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_03”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_04”, 1)
Game.AddToInventory(“Items.TShirt_05_old_01”, 1)
Game.AddToInventory(“Items.TShirt_05_old_02”, 1)
Game.AddToInventory(“Items.TShirt_05_old_03”, 1)
Game.AddToInventory(“Items.TShirt_05_old_04”, 1)
Game.AddToInventory(“Items.TShirt_05_old_05”, 1)
Game.AddToInventory(“Items.TShirt_05_old_06”, 1)
Game.AddToInventory(“Items.TShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_01_basic_03”, 1)
Game.AddToInventory(“Items.TShirt_01_old_01”, 1)
Game.AddToInventory(“Items.TShirt_01_old_02”, 1)
Game.AddToInventory(“Items.TShirt_01_old_03”, 1)
Game.AddToInventory(“Items.TShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_01_rich_03”, 1)
Game.AddToInventory(“Items.TShirt_03_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_03_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_03_basic_03”, 1)
Game.AddToInventory(“Items.TShirt_03_old_01”, 1)
Game.AddToInventory(“Items.TShirt_03_old_02”, 1)
Game.AddToInventory(“Items.TShirt_03_old_03”, 1)
Game.AddToInventory(“Items.TShirt_03_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_03_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_03_rich_03”, 1)
Game.AddToInventory(“Items.TShirt_06_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_06_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_06_old_01”, 1)
Game.AddToInventory(“Items.TShirt_06_old_02”, 1)
Game.AddToInventory(“Items.TShirt_06_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_06_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_07_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_07_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_07_old_01”, 1)
Game.AddToInventory(“Items.TShirt_07_old_02”, 1)
Game.AddToInventory(“Items.TShirt_07_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_07_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_08_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_08_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_08_old_01”, 1)
Game.AddToInventory(“Items.TShirt_08_old_02”, 1)
Game.AddToInventory(“Items.TShirt_08_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_08_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_09_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_09_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_09_old_01”, 1)
Game.AddToInventory(“Items.TShirt_09_old_02”, 1)
Game.AddToInventory(“Items.TShirt_10_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_10_old_01”, 1)
Game.AddToInventory(“Items.TShirt_10_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_11_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_11_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_04_old_01”, 1)
Game.AddToInventory(“Items.TShirt_04_old_02”, 1)
Game.AddToInventory(“Items.TShirt_04_old_03”, 1)
Game.AddToInventory(“Items.TShirt_04_old_04”, 1)
Game.AddToInventory(“Items.TShirt_04_old_05”, 1)
Game.AddToInventory(“Items.TShirt_04_old_06”, 1)
Game.AddToInventory(“Items.Shirt_01_basic_01”, 1)
Game.AddToInventory(“Items.Shirt_01_basic_02”, 1)
Game.AddToInventory(“Items.Shirt_01_old_01”, 1)
Game.AddToInventory(“Items.Shirt_01_old_02”, 1)
Game.AddToInventory(“Items.Shirt_01_rich_01”, 1)
Game.AddToInventory(“Items.Shirt_01_rich_02”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_01”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_02”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_03”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_04”, 1)
Game.AddToInventory(“Items.Shirt_02_old_01”, 1)
Game.AddToInventory(“Items.Shirt_02_old_02”, 1)
Game.AddToInventory(“Items.Shirt_02_old_03”, 1)
Game.AddToInventory(“Items.Shirt_02_rich_01”, 1)
Game.AddToInventory(“Items.Shirt_02_rich_02”, 1)
Game.AddToInventory(“Items.Shirt_02_rich_03”, 1)
Game.AddToInventory(“Items.Shirt_03_basic_01”, 1)
Game.AddToInventory(“Items.Shirt_03_basic_02”, 1)
Game.AddToInventory(“Items.Shirt_03_basic_03”, 1)
Game.AddToInventory(“Items.Shirt_03_old_01”, 1)
Game.AddToInventory(“Items.Shirt_03_old_02”, 1)
Game.AddToInventory(“Items.Shirt_03_old_03”, 1)
Game.AddToInventory(“Items.Shirt_03_rich_01”, 1)
Game.AddToInventory(“Items.Shirt_03_rich_02”, 1)
Game.AddToInventory(“Items.Shirt_03_rich_03”, 1)
Жилеты
Game.AddToInventory(“Items.Vest_01_basic_01”, 1)
Game.AddToInventory(“Items.Vest_01_basic_02”, 1)
Game.AddToInventory(“Items.Vest_01_old_01”, 1)
Game.AddToInventory(“Items.Vest_01_old_02”, 1)
Game.AddToInventory(“Items.Vest_01_rich_01”, 1)
Game.AddToInventory(“Items.Vest_01_rich_02”, 1)
Game.AddToInventory(“Items.Vest_02_basic_01”, 1)
Game.AddToInventory(“Items.Vest_02_basic_02”, 1)
Game.AddToInventory(“Items.Vest_02_old_01”, 1)
Game.AddToInventory(“Items.Vest_02_old_02”, 1)
Game.AddToInventory(“Items.Vest_02_rich_01”, 1)
Game.AddToInventory(“Items.Vest_02_rich_02”, 1)
Game.AddToInventory(“Items.Vest_03_basic_01”, 1)
Game.AddToInventory(“Items.Vest_03_basic_02”, 1)
Game.AddToInventory(“Items.Vest_03_old_01”, 1)
Game.AddToInventory(“Items.Vest_03_old_02”, 1)
Game.AddToInventory(“Items.Vest_03_rich_01”, 1)
Game.AddToInventory(“Items.Vest_03_rich_02”, 1)
Game.AddToInventory(“Items.Vest_04_basic_01”, 1)
Game.AddToInventory(“Items.Vest_04_basic_02”, 1)
Game.AddToInventory(“Items.Vest_04_old_01”, 1)
Game.AddToInventory(“Items.Vest_04_old_02”, 1)
Game.AddToInventory(“Items.Vest_04_rich_01”, 1)
Game.AddToInventory(“Items.Vest_04_rich_02”, 1)
Game.AddToInventory(“Items.Vest_06_basic_01”, 1)
Game.AddToInventory(“Items.Vest_06_basic_02”, 1)
Game.AddToInventory(“Items.Vest_06_old_01”, 1)
Game.AddToInventory(“Items.Vest_06_old_02”, 1)
Game.AddToInventory(“Items.Vest_06_rich_01”, 1)
Game.AddToInventory(“Items.Vest_06_rich_02”, 1)
Game.AddToInventory(“Items.Vest_06_rich_03”, 1)
Game.AddToInventory(“Items.Vest_06_rich_04”, 1)
Game.AddToInventory(“Items.Vest_07_basic_01”, 1)
Game.AddToInventory(“Items.Vest_07_basic_02”, 1)
Game.AddToInventory(“Items.Vest_07_basic_03”, 1)
Game.AddToInventory(“Items.Vest_07_old_01”, 1)
Game.AddToInventory(“Items.Vest_07_old_02”, 1)
Game.AddToInventory(“Items.Vest_07_old_03”, 1)
Game.AddToInventory(“Items.Vest_07_rich_01”, 1)
Game.AddToInventory(“Items.Vest_07_rich_02”, 1)
Game.AddToInventory(“Items.Vest_07_rich_03”, 1)
Game.AddToInventory(“Items.Vest_08_basic_01”, 1)
Game.AddToInventory(“Items.Vest_08_basic_02”, 1)
Game.AddToInventory(“Items.Vest_08_old_01”, 1)
Game.AddToInventory(“Items.Vest_08_old_02”, 1)
Game.AddToInventory(“Items.Vest_08_rich_01”, 1)
Game.AddToInventory(“Items.Vest_08_rich_02”, 1)
Game.AddToInventory(“Items.Vest_10_basic_01”, 1)
Game.AddToInventory(“Items.Vest_10_basic_02”, 1)
Game.AddToInventory(“Items.Vest_10_old_01”, 1)
Game.AddToInventory(“Items.Vest_10_old_02”, 1)
Game.AddToInventory(“Items.Vest_10_rich_01”, 1)
Game.AddToInventory(“Items.Vest_10_rich_02”, 1)
Game.AddToInventory(“Items.Vest_11_basic_01”, 1)
Game.AddToInventory(“Items.Vest_11_basic_02”, 1)
Game.AddToInventory(“Items.Vest_11_old_01”, 1)
Game.AddToInventory(“Items.Vest_11_old_02”, 1)
Game.AddToInventory(“Items.Vest_11_rich_01”, 1)
Game.AddToInventory(“Items.Vest_11_rich_02”, 1)
Game.AddToInventory(“Items.Vest_12_basic_01”, 1)
Game.AddToInventory(“Items.Vest_12_basic_02”, 1)
Game.AddToInventory(“Items.Vest_12_old_01”, 1)
Game.AddToInventory(“Items.Vest_12_old_02”, 1)
Game.AddToInventory(“Items.Vest_12_rich_01”, 1)
Game.AddToInventory(“Items.Vest_12_rich_02”, 1)
Game.AddToInventory(“Items.Vest_13_basic_01”, 1)
Game.AddToInventory(“Items.Vest_13_basic_02”, 1)
Game.AddToInventory(“Items.Vest_13_rich_01”, 1)
Game.AddToInventory(“Items.Vest_13_rich_02”, 1)
Game.AddToInventory(“Items.Vest_13_rich_03”, 1)
Game.AddToInventory(“Items.Vest_13_rich_04”, 1)
Game.AddToInventory(“Items.Vest_14_basic_01”, 1)
Game.AddToInventory(“Items.Vest_14_basic_02”, 1)
Game.AddToInventory(“Items.Vest_14_old_01”, 1)
Game.AddToInventory(“Items.Vest_14_old_02”, 1)
Game.AddToInventory(“Items.Vest_14_rich_01”, 1)
Game.AddToInventory(“Items.Vest_14_rich_02”, 1)
Game.AddToInventory(“Items.Vest_15_basic_01”, 1)
Game.AddToInventory(“Items.Vest_15_basic_02”, 1)
Game.AddToInventory(“Items.Vest_15_basic_03”, 1)
Game.AddToInventory(“Items.Vest_15_old_01”, 1)
Game.AddToInventory(“Items.Vest_15_old_02”, 1)
Game.AddToInventory(“Items.Vest_15_old_03”, 1)
Game.AddToInventory(“Items.Vest_16_basic_01”, 1)
Game.AddToInventory(“Items.Vest_16_old_01”, 1)
Game.AddToInventory(“Items.Vest_16_old_02”, 1)
Game.AddToInventory(“Items.Vest_16_rich_01”, 1)
Game.AddToInventory(“Items.Vest_16_rich_02”, 1)
Game.AddToInventory(“Items.Vest_17_basic_01”, 1)
Game.AddToInventory(“Items.Vest_17_basic_02”, 1)
Game.AddToInventory(“Items.Vest_17_rich_01”, 1)
Game.AddToInventory(“Items.Vest_17_rich_02”, 1)
Game.AddToInventory(“Items.Vest_18_basic_02”, 1)
Game.AddToInventory(“Items.Vest_18_basic_01”, 1)
Game.AddToInventory(“Items.Vest_18_old_01”, 1)
Game.AddToInventory(“Items.Vest_18_rich_01”, 1)
Game.AddToInventory(“Items.Vest_18_rich_02”, 1)
Game.AddToInventory(“Items.Vest_19_basic_01”, 1)
Game.AddToInventory(“Items.Vest_19_basic_02”, 1)
Game.AddToInventory(“Items.Vest_19_old_01”, 1)
Game.AddToInventory(“Items.Vest_19_rich_01”, 1)
Game.AddToInventory(“Items.Vest_19_rich_02”, 1)
Game.AddToInventory(“Items.Vest_20_basic_01”, 1)
Game.AddToInventory(“Items.Vest_20_basic_02”, 1)
Game.AddToInventory(“Items.Vest_20_old_01”, 1)
Game.AddToInventory(“Items.Vest_20_rich_01”, 1)
Game.AddToInventory(“Items.Vest_20_old_02”, 1)
Game.AddToInventory(“Items.Vest_20_rich_02”, 1)
Свободные рубашки
Game.AddToInventory(“Items.LooseShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.LooseShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.LooseShirt_01_old_01”, 1)
Game.AddToInventory(“Items.LooseShirt_01_old_02”, 1)
Game.AddToInventory(“Items.LooseShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.LooseShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.LooseShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.LooseShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.LooseShirt_02_old_01”, 1)
Game.AddToInventory(“Items.LooseShirt_02_old_02”, 1)
Game.AddToInventory(“Items.LooseShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.LooseShirt_02_rich_02”, 1)
Пальто
Game.AddToInventory(“Items.Coat_01_basic_01”, 1)
Game.AddToInventory(“Items.Coat_01_basic_02”, 1)
Game.AddToInventory(“Items.Coat_01_basic_03”, 1)
Game.AddToInventory(“Items.Coat_01_old_01”, 1)
Game.AddToInventory(“Items.Coat_01_old_02”, 1)
Game.AddToInventory(“Items.Coat_01_old_03”, 1)
Game.AddToInventory(“Items.Coat_01_rich_01”, 1)
Game.AddToInventory(“Items.Coat_01_rich_02”, 1)
Game.AddToInventory(“Items.Coat_01_rich_03”, 1)
Game.AddToInventory(“Items.Coat_02_basic_01”, 1)
Game.AddToInventory(“Items.Coat_02_basic_02”, 1)
Game.AddToInventory(“Items.Coat_02_old_01”, 1)
Game.AddToInventory(“Items.Coat_02_old_02”, 1)
Game.AddToInventory(“Items.Coat_02_old_03”, 1)
Game.AddToInventory(“Items.Coat_02_old_04”, 1)
Game.AddToInventory(“Items.Coat_03_basic_01”, 1)
Game.AddToInventory(“Items.Coat_03_basic_02”, 1)
Game.AddToInventory(“Items.Coat_03_old_01”, 1)
Game.AddToInventory(“Items.Coat_03_old_02”, 1)
Game.AddToInventory(“Items.Coat_03_old_03”, 1)
Game.AddToInventory(“Items.Coat_03_rich_01”, 1)
Game.AddToInventory(“Items.Coat_03_rich_02”, 1)
Game.AddToInventory(“Items.Coat_04_basic_01”, 1)
Game.AddToInventory(“Items.Coat_04_basic_02”, 1)
Game.AddToInventory(“Items.Coat_04_basic_03”, 1)
Game.AddToInventory(“Items.Coat_04_old_01”, 1)
Game.AddToInventory(“Items.Coat_04_old_02”, 1)
Game.AddToInventory(“Items.Coat_04_rich_01”, 1)
Game.AddToInventory(“Items.Coat_04_rich_02”, 1)
Платья
Game.AddToInventory(“Items.Dress_01_basic_01”, 1)
Game.AddToInventory(“Items.Dress_01_basic_02”, 1)
Game.AddToInventory(“Items.Dress_01_basic_03”, 1)
Game.AddToInventory(“Items.Dress_01_rich_01”, 1)
Game.AddToInventory(“Items.Dress_01_rich_02”, 1)
Game.AddToInventory(“Items.Dress_01_rich_03”, 1)
Game.AddToInventory(“Items.Dress_02_basic_01”, 1)
Game.AddToInventory(“Items.Dress_02_basic_02”, 1)
Game.AddToInventory(“Items.Dress_02_basic_03”, 1)
Game.AddToInventory(“Items.Dress_02_rich_01”, 1)
Game.AddToInventory(“Items.Dress_02_rich_02”, 1)
Game.AddToInventory(“Items.Dress_02_rich_03”, 1)
Куртки
Game.AddToInventory(“Items.Jacket_01_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_01_old_01”, 1)
Game.AddToInventory(“Items.Jacket_01_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_01_old_02”, 1)
Game.AddToInventory(“Items.Jacket_01_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_01_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_02_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_02_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_02_old_01”, 1)
Game.AddToInventory(“Items.Jacket_02_old_02”, 1)
Game.AddToInventory(“Items.Jacket_02_old_03”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_04”, 1)
Game.AddToInventory(“Items.Jacket_03_old_01”, 1)
Game.AddToInventory(“Items.Jacket_03_old_02”, 1)
Game.AddToInventory(“Items.Jacket_03_old_03”, 1)
Game.AddToInventory(“Items.Jacket_03_old_04”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_04_old_01”, 1)
Game.AddToInventory(“Items.Jacket_04_old_02”, 1)
Game.AddToInventory(“Items.Jacket_04_old_03”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_05_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_05_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_05_old_01”, 1)
Game.AddToInventory(“Items.Jacket_05_old_02”, 1)
Game.AddToInventory(“Items.Jacket_05_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_05_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_06_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_06_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_06_old_02”, 1)
Game.AddToInventory(“Items.Jacket_06_old_01”, 1)
Game.AddToInventory(“Items.Jacket_06_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_06_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_07_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_07_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_07_old_01”, 1)
Game.AddToInventory(“Items.Jacket_07_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_07_old_02”, 1)
Game.AddToInventory(“Items.Jacket_07_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_08_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_08_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_08_old_01”, 1)
Game.AddToInventory(“Items.Jacket_08_old_02”, 1)
Game.AddToInventory(“Items.Jacket_09_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_09_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_09_old_01”, 1)
Game.AddToInventory(“Items.Jacket_09_old_02”, 1)
Game.AddToInventory(“Items.Jacket_09_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_09_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_13_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_13_old_01”, 1)
Game.AddToInventory(“Items.Jacket_13_old_02”, 1)
Game.AddToInventory(“Items.Jacket_13_old_03”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_14_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_14_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_14_old_01”, 1)
Game.AddToInventory(“Items.Jacket_14_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_14_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_15_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_15_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_15_old_01”, 1)
Game.AddToInventory(“Items.Jacket_16_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_15_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_16_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_16_old_01”, 1)
Game.AddToInventory(“Items.Jacket_16_old_02”, 1)
Game.AddToInventory(“Items.Jacket_16_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_04”, 1)
Game.AddToInventory(“Items.Jacket_17_old_01”, 1)
Game.AddToInventory(“Items.Jacket_17_old_02”, 1)
Game.AddToInventory(“Items.Jacket_17_old_03”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_04”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_05”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_06”, 1)
Костюмы
Game.AddToInventory(“Items.TightJumpsuit_01_basic_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_basic_02”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_old_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_old_02”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_rich_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_rich_02”, 1)
Комбинезоны
Game.AddToInventory(“Items.Jumpsuit_01_basic_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_basic_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_basic_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_rich_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_rich_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_basic_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_basic_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_03”, 1)
Нижняя одежда
Шорты
Game.AddToInventory(“Items.Shorts_01_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_01_old_01”, 1)
Game.AddToInventory(“Items.Shorts_01_old_02”, 1)
Game.AddToInventory(“Items.Shorts_01_old_03”, 1)
Game.AddToInventory(“Items.Shorts_01_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_02_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_02_basic_02”, 1)
Game.AddToInventory(“Items.Shorts_02_old_01”, 1)
Game.AddToInventory(“Items.Shorts_02_old_02”, 1)
Game.AddToInventory(“Items.Shorts_02_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_02_rich_02”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_02”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_03”, 1)
Game.AddToInventory(“Items.Shorts_03_old_01”, 1)
Game.AddToInventory(“Items.Shorts_03_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_04_old_01”, 1)
Game.AddToInventory(“Items.Shorts_04_old_02”, 1)
Game.AddToInventory(“Items.Shorts_04_old_04”, 1)
Game.AddToInventory(“Items.Shorts_05_old_01”, 1)
Game.AddToInventory(“Items.Shorts_05_old_02”, 1)
Game.AddToInventory(“Items.Shorts_05_old_03”, 1)
Game.AddToInventory(“Items.Shorts_05_old_04”, 1)
Game.AddToInventory(“Items.Shorts_05_old_05”, 1)
Штаны (брюки)
Game.AddToInventory(“Items.Pants_01_basic_01”, 1)
Game.AddToInventory(“Items.Pants_01_basic_02”, 1)
Game.AddToInventory(“Items.Pants_01_basic_03”, 1)
Game.AddToInventory(“Items.Pants_01_old_01”, 1)
Game.AddToInventory(“Items.Pants_01_old_02”, 1)
Game.AddToInventory(“Items.Pants_01_old_03”, 1)
Game.AddToInventory(“Items.Pants_01_rich_01”, 1)
Game.AddToInventory(“Items.Pants_01_rich_02”, 1)
Game.AddToInventory(“Items.Pants_01_rich_03”, 1)
Game.AddToInventory(“Items.Pants_02_basic_01”, 1)
Game.AddToInventory(“Items.Pants_02_basic_02”, 1)
Game.AddToInventory(“Items.Pants_02_basic_03”, 1)
Game.AddToInventory(“Items.Pants_02_old_01”, 1)
Game.AddToInventory(“Items.Pants_02_old_02”, 1)
Game.AddToInventory(“Items.Pants_02_rich_01”, 1)
Game.AddToInventory(“Items.Pants_02_old_03”, 1)
Game.AddToInventory(“Items.Pants_02_rich_02”, 1)
Game.AddToInventory(“Items.Pants_02_rich_03”, 1)
Game.AddToInventory(“Items.Pants_03_basic_02”, 1)
Game.AddToInventory(“Items.Pants_03_basic_01”, 1)
Game.AddToInventory(“Items.Pants_03_basic_03”, 1)
Game.AddToInventory(“Items.Pants_03_old_01”, 1)
Game.AddToInventory(“Items.Pants_03_old_02”, 1)
Game.AddToInventory(“Items.Pants_03_old_03”, 1)
Game.AddToInventory(“Items.Pants_03_rich_01”, 1)
Game.AddToInventory(“Items.Pants_03_rich_02”, 1)
Game.AddToInventory(“Items.Pants_03_rich_03”, 1)
Game.AddToInventory(“Items.Pants_04_basic_01”, 1)
Game.AddToInventory(“Items.Pants_04_basic_02”, 1)
Game.AddToInventory(“Items.Pants_04_basic_03”, 1)
Game.AddToInventory(“Items.Pants_04_basic_04”, 1)
Game.AddToInventory(“Items.Pants_04_old_01”, 1)
Game.AddToInventory(“Items.Pants_04_old_02”, 1)
Game.AddToInventory(“Items.Pants_04_old_03”, 1)
Game.AddToInventory(“Items.Pants_04_rich_01”, 1)
Game.AddToInventory(“Items.Pants_04_rich_02”, 1)
Game.AddToInventory(“Items.Pants_04_rich_03”, 1)
Game.AddToInventory(“Items.Pants_05_basic_01”, 1)
Game.AddToInventory(“Items.Pants_05_basic_02”, 1)
Game.AddToInventory(“Items.Pants_05_old_01”, 1)
Game.AddToInventory(“Items.Pants_05_old_02”, 1)
Game.AddToInventory(“Items.Pants_05_rich_01”, 1)
Game.AddToInventory(“Items.Pants_05_rich_02”, 1)
Game.AddToInventory(“Items.Pants_06_basic_01”, 1)
Game.AddToInventory(“Items.Pants_06_basic_02”, 1)
Game.AddToInventory(“Items.Pants_06_old_01”, 1)
Game.AddToInventory(“Items.Pants_06_old_02”, 1)
Game.AddToInventory(“Items.Pants_06_old_03”, 1)
Game.AddToInventory(“Items.Pants_06_rich_01”, 1)
Game.AddToInventory(“Items.Pants_06_rich_02”, 1)
Game.AddToInventory(“Items.Pants_07_basic_01”, 1)
Game.AddToInventory(“Items.Pants_07_basic_02”, 1)
Game.AddToInventory(“Items.Pants_07_basic_03”, 1)
Game.AddToInventory(“Items.Pants_07_old_01”, 1)
Game.AddToInventory(“Items.Pants_07_old_02”, 1)
Game.AddToInventory(“Items.Pants_07_old_03”, 1)
Game.AddToInventory(“Items.Pants_07_rich_01”, 1)
Game.AddToInventory(“Items.Pants_07_rich_02”, 1)
Game.AddToInventory(“Items.Pants_07_rich_03”, 1)
Game.AddToInventory(“Items.Pants_08_basic_01”, 1)
Game.AddToInventory(“Items.Pants_08_basic_02”, 1)
Game.AddToInventory(“Items.Pants_08_basic_03”, 1)
Game.AddToInventory(“Items.Pants_08_old_01”, 1)
Game.AddToInventory(“Items.Pants_08_old_02”, 1)
Game.AddToInventory(“Items.Pants_08_old_03”, 1)
Game.AddToInventory(“Items.Pants_08_rich_01”, 1)
Game.AddToInventory(“Items.Pants_08_rich_02”, 1)
Game.AddToInventory(“Items.Pants_08_rich_03”, 1)
Game.AddToInventory(“Items.Pants_09_basic_01”, 1)
Game.AddToInventory(“Items.Pants_09_basic_02”, 1)
Game.AddToInventory(“Items.Pants_09_old_01”, 1)
Game.AddToInventory(“Items.Pants_09_old_02”, 1)
Game.AddToInventory(“Items.Pants_09_old_03”, 1)
Game.AddToInventory(“Items.Pants_09_rich_01”, 1)
Game.AddToInventory(“Items.Pants_09_rich_02”, 1)
Game.AddToInventory(“Items.Pants_10_basic_01”, 1)
Game.AddToInventory(“Items.Pants_10_basic_02”, 1)
Game.AddToInventory(“Items.Pants_10_old_01”, 1)
Game.AddToInventory(“Items.Pants_10_old_02”, 1)
Game.AddToInventory(“Items.Pants_10_rich_01”, 1)
Game.AddToInventory(“Items.Pants_10_rich_02”, 1)
Game.AddToInventory(“Items.Pants_11_basic_01”, 1)
Game.AddToInventory(“Items.Pants_11_basic_02”, 1)
Game.AddToInventory(“Items.Pants_11_basic_03”, 1)
Game.AddToInventory(“Items.Pants_11_old_01”, 1)
Game.AddToInventory(“Items.Pants_11_old_02”, 1)
Game.AddToInventory(“Items.Pants_11_old_03”, 1)
Game.AddToInventory(“Items.Pants_11_rich_01”, 1)
Game.AddToInventory(“Items.Pants_11_rich_02”, 1)
Game.AddToInventory(“Items.Pants_11_rich_03”, 1)
Game.AddToInventory(“Items.Pants_12_basic_01”, 1)
Game.AddToInventory(“Items.Pants_12_basic_02”, 1)
Game.AddToInventory(“Items.Pants_12_basic_03”, 1)
Game.AddToInventory(“Items.Pants_12_old_01”, 1)
Game.AddToInventory(“Items.Pants_12_old_02”, 1)
Game.AddToInventory(“Items.Pants_12_old_03”, 1)
Game.AddToInventory(“Items.Pants_12_rich_01”, 1)
Game.AddToInventory(“Items.Pants_12_rich_02”, 1)
Game.AddToInventory(“Items.Pants_12_rich_03”, 1)
Game.AddToInventory(“Items.Pants_13_basic_01”, 1)
Game.AddToInventory(“Items.Pants_13_basic_02”, 1)
Game.AddToInventory(“Items.Pants_13_basic_03”, 1)
Game.AddToInventory(“Items.Pants_13_old_01”, 1)
Game.AddToInventory(“Items.Pants_13_old_02”, 1)
Game.AddToInventory(“Items.Pants_13_old_03”, 1)
Game.AddToInventory(“Items.Pants_13_rich_01”, 1)
Game.AddToInventory(“Items.Pants_13_rich_02”, 1)
Game.AddToInventory(“Items.Pants_14_basic_01”, 1)
Game.AddToInventory(“Items.Pants_14_basic_02”, 1)
Game.AddToInventory(“Items.Pants_14_old_01”, 1)
Game.AddToInventory(“Items.Pants_14_old_02”, 1)
Game.AddToInventory(“Items.Pants_14_rich_01”, 1)
Game.AddToInventory(“Items.Pants_14_rich_02”, 1)
Game.AddToInventory(“Items.Pants_15_basic_01”, 1)
Game.AddToInventory(“Items.Pants_15_basic_02”, 1)
Game.AddToInventory(“Items.Pants_15_old_01”, 1)
Game.AddToInventory(“Items.Pants_15_rich_01”, 1)
Обувь
Game.AddToInventory(“Items.CasualShoes_01_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_04”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_05”, 1)
Game.AddToInventory(“Items.CasualShoes_01_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_01_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_02_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_02_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_02_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_02_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_04_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_04_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_04_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_04_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_03”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_03”, 1)
Game.AddToInventory(“Items.CasualShoes_06_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_06_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_06_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_rich_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_04”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_03”, 1)
Game.AddToInventory(“Items.CasualShoes_07_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_rich_02”, 1)
Game.AddToInventory(“Items.Boots_01_basic_01”, 1)
Game.AddToInventory(“Items.Boots_01_old_01”, 1)
Game.AddToInventory(“Items.Boots_01_rich_01”, 1)
Game.AddToInventory(“Items.Boots_02_basic_01”, 1)
Game.AddToInventory(“Items.Boots_02_basic_02”, 1)
Game.AddToInventory(“Items.Boots_02_old_01”, 1)
Game.AddToInventory(“Items.Boots_02_old_02”, 1)
Game.AddToInventory(“Items.Boots_02_rich_001”, 1)
Game.AddToInventory(“Items.Boots_02_rich_02”, 1)
Game.AddToInventory(“Items.Boots_03_basic_01”, 1)
Game.AddToInventory(“Items.Boots_03_basic_02”, 1)
Game.AddToInventory(“Items.Boots_03_old_01”, 1)
Game.AddToInventory(“Items.Boots_03_old_02”, 1)
Game.AddToInventory(“Items.Boots_03_rich_01”, 1)
Game.AddToInventory(“Items.Boots_03_rich_02”, 1)
Game.AddToInventory(“Items.Boots_04_basic_01”, 1)
Game.AddToInventory(“Items.Boots_04_basic_02”, 1)
Game.AddToInventory(“Items.Boots_04_basic_03”, 1)
Game.AddToInventory(“Items.Boots_04_old_01”, 1)
Game.AddToInventory(“Items.Boots_04_old_02”, 1)
Game.AddToInventory(“Items.Boots_04_old_03”, 1)
Game.AddToInventory(“Items.Boots_05_basic_01”, 1)
Game.AddToInventory(“Items.Boots_05_basic_02”, 1)
Game.AddToInventory(“Items.Boots_05_basic_03”, 1)
Game.AddToInventory(“Items.Boots_05_old_01”, 1)
Game.AddToInventory(“Items.Boots_05_old_02”, 1)
Game.AddToInventory(“Items.Boots_05_old_03”, 1)
Game.AddToInventory(“Items.Boots_05_rich_01”, 1)
Game.AddToInventory(“Items.Boots_06_basic_01”, 1)
Game.AddToInventory(“Items.Boots_06_basic_02”, 1)
Game.AddToInventory(“Items.Boots_06_old_01”, 1)
Game.AddToInventory(“Items.Boots_06_old_02”, 1)
Game.AddToInventory(“Items.Boots_06_rich_01”, 1)
Game.AddToInventory(“Items.Boots_06_rich_02”, 1)
Game.AddToInventory(“Items.Boots_07_basic_01”, 1)
Game.AddToInventory(“Items.Boots_07_basic_02”, 1)
Game.AddToInventory(“Items.Boots_07_old_01”, 1)
Game.AddToInventory(“Items.Boots_07_old_02”, 1)
Game.AddToInventory(“Items.Boots_07_old_03”, 1)
Game.AddToInventory(“Items.Boots_07_rich_01”, 1)
Game.AddToInventory(“Items.Boots_07_rich_02”, 1)
Game.AddToInventory(“Items.Boots_08_basic_01”, 1)
Game.AddToInventory(“Items.Boots_08_basic_02”, 1)
Game.AddToInventory(“Items.Boots_08_old_01”, 1)
Game.AddToInventory(“Items.Boots_08_old_02”, 1)
Game.AddToInventory(“Items.Boots_08_rich_01”, 1)
Game.AddToInventory(“Items.Boots_09_basic_01”, 1)
Game.AddToInventory(“Items.Boots_09_basic_02”, 1)
Game.AddToInventory(“Items.Boots_09_old_01”, 1)
Game.AddToInventory(“Items.Boots_09_old_02”, 1)
Game.AddToInventory(“Items.Boots_09_rich_01”, 1)
Game.AddToInventory(“Items.Boots_09_rich_02”, 1)
Game.AddToInventory(“Items.Boots_09_rich_03”, 1)
Game.AddToInventory(“Items.Boots_10_basic_01”, 1)
Game.AddToInventory(“Items.Boots_10_basic_02”, 1)
Game.AddToInventory(“Items.Boots_10_old_01”, 1)
Game.AddToInventory(“Items.Boots_10_old_02”, 1)
Game.AddToInventory(“Items.Boots_10_rich_01”, 1)
Game.AddToInventory(“Items.Boots_10_rich_02”, 1)
Game.AddToInventory(“Items.Boots_11_basic_01”, 1)
Game.AddToInventory(“Items.Boots_11_basic_02”, 1)
Game.AddToInventory(“Items.Boots_11_old_01”, 1)
Game.AddToInventory(“Items.Boots_11_old_02”, 1)
Game.AddToInventory(“Items.Boots_11_rich_01”, 1)
Game.AddToInventory(“Items.Boots_11_rich_02”, 1)
Формальная одежда
Game.AddToInventory(“Items.FormalPants_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalPants_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalPants_01_old_01”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalPants_01_old_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalPants_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_old_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_old_02”, 1)
Game.AddToInventory(“Items.FormalPants_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_04”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_04”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_05”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_06”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_04”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_03”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalShoes_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShoes_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_03_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_old_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_old_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_03”, 1)
Сюжет/Жизненный путь
Game.AddToInventory(“Items.SQ031_Samurai_Jacket”, 1)
Game.AddToInventory(“Items.Q000_Corpo”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalJacket”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalPants”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalShoes”, 1)
Game.AddToInventory(“Items.Q000_half_Corpo”, 1)
Game.AddToInventory(“Items.Q000_half_Nomad”, 1)
Game.AddToInventory(“Items.Q000_half_StreetKid”, 1)
Game.AddToInventory(“Items.Q000_Nomad”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Boots”, 1)
Game.AddToInventory(“Items.Q000_Nomad_noPatch”, 1)
Game.AddToInventory(“Items.Q000_Nomad_noPatch_Vest”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Pants”, 1)
Game.AddToInventory(“Items.Q000_Nomad_TShirt”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Vest”, 1)
Game.AddToInventory(“Items.Q000_StreetKid”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_Pants”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_Shoes”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_TShirt”, 1)
Game.AddToInventory(“Items.PlayerSilverhandArm”, 1) – Серебряная рука Джонни
Game.AddToInventory(“Items.Q005_Johnny_Glasses”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Pants”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Shirt”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Shoes”, 1)
Game.AddToInventory(“Items.Q114_Aldecaldo_Jacket”, 1)
Game.AddToInventory(“Items.SQ029_Police_Suit”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Chest”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Helmet”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Pants”, 1)
Скрипты
Game.AddToInventory(“Items.BlindLvl2Program”,1) – Перезагрузка оптики скрипт(легендарный)
Game.AddToInventory(“Items.BrainMeltLvl4Program”,1) – Скрипт плавление синапсов(легендарный)
Game.AddToInventory(“Items.CommsCallInLvl3Program”,1) – Скрипт вызов подкрепления(эпический)
Game.AddToInventory(“Items.CommsNoiseLvl4Program”,1) – Скрипт звуковой шок(легендарный)
Game.AddToInventory(“Items.ContagionLvl4Program”,1) – Скрипт заражение(легендарный)
Game.AddToInventory(“Items.DisableCyberwareLvl3Program”,1) – Скрипт сбой имплантов(эпический)
Game.AddToInventory(“Items.EMPOverloadLvl4Program”,1) – Скрипт замыкание(легендарный)
Game.AddToInventory(“Items.MadnessLvl4Program”,1) – Скрипт киберпсихоз(легендарный)
Game.AddToInventory(“Items.OverheatLvl4Program”,1) – Скрипт перегрев(легендарный)
Game.AddToInventory(“Items.WeaponMalfunctionLvl4Program”,1) – Скрипт перегрев оружия(легендарный)
Game.AddToInventory(“Items.WhistleLvl3Program”,1) – Скрипт свист(эпический)
Модификаторы
Game.AddToInventory(“Items.PowerfulFabricEnhancer01”,1) – Негорин(легендарный)
Game.AddToInventory(“Items.PowerfulFabricEnhancer02”,1) – Антияд(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer03”,1) – Панацея(легендарный)
Game.AddToInventory(“Items.PowerfulFabricEnhancer04”,1) – Суперизоляция(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer05”,1) – Заглушение(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer06”,1) – Непроницаемость(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer07”,1) – Хищник(легендарный)
Game.AddToInventory(“Items.PowerfulFabricEnhancer08”,1) – Ловчий(легендарный)
Game.AddToInventory(“Items.SimpleFabricEnhancer01”,1) – Броненосец(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer02”,1) -Прочность(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer03”,1) – Фортуна(легендарный)
Game.AddToInventory(“Items.SimpleFabricEnhancer04”,1) – Агрессия(легендарный)
Game.AddToInventory(“Items.SimpleFabricEnhancer05”,1) – Поход(необычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer06”,1) – Танец(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer07”,1) – Шоу(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer09”,1) – Вдохновение(необычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer10”,1) – Эквилибристика(необычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer11”,1) – Свобода действий(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer12”,1) – Целеустремленность(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer13”,1) – Авангард(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer14”,1) – Мускулы(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod01”,1) – Хруст(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod02”,1) – Пробиватель(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod03”,1) – Усмиритель(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod04”,1) – Рваные раны(редкий)
Game.AddToInventory(“Items.SimpleWeaponMod11”,1) – Противовес(эпический)
Game.AddToInventory(“Items.SimpleWeaponMod12”,1) – Распылитель(необычный)
Game.AddToInventory(“Items.SimpleWeaponMod13”,1) – Ослабление(редкий)
Game.AddToInventory(“Items.SimpleWeaponMod16”,1) – Автозагрузка(редкий)
Game.AddToInventory(“Items.SimpleWeaponMod17”,1) – Мир(необычный)
Game.AddToInventory(“Items.TygerMeleeWeaponMod”,1) – Сжатый кулак(редкий)
Game.AddToInventory(“Items.TygerRangedWeaponMod”,1) – Неоновая стрела(редкий)
Game.AddToInventory(“Items.ValentinosMeleeWeaponMod”,1) – Холодный прием(редкий)
Game.AddToInventory(“Items.ValentinosRangedWeaponMod”,1) – Вендетта(редкий)
Game.AddToInventory(“Items.WraithsMeleeWeaponMod”,1) – Чума(редкий)
Game.AddToInventory(“Items.WraithsRangedWeaponMod”,1) – Фантом(редкий)
Прицелы
Game.AddToInventory(“Items.w_att_scope_long_01”,1)
Game.AddToInventory(“Items.w_att_scope_long_02”,1)
Game.AddToInventory(“Items.w_att_scope_long_03”,1)
Game.AddToInventory(“Items.w_att_scope_long_04”,1)
Game.AddToInventory(“Items.w_att_scope_short_01”,1)
Game.AddToInventory(“Items.w_att_scope_short_02”,1)
Game.AddToInventory(“Items.w_att_scope_short_03”,1)
Game.AddToInventory(“Items.w_att_scope_short_04”,1)
Game.AddToInventory(“Items.w_att_scope_short_05”,1)
Game.AddToInventory(“Items.w_att_scope_sniper_01”,1)
Game.AddToInventory(“Items.w_att_scope_sniper_02”,1)
Глушители
Game.AddToInventory(“Items.w_silencer_01”,1)
Game.AddToInventory(“Items.w_silencer_02”,1)
Game.AddToInventory(“Items.w_silencer_03”,1)
Game.AddToInventory(“Items.w_silencer_04”,1)
Аптечки и Бафы
Добавляет в инвентарь предметы для восстановления здоровья и выносливости
Game.AddToInventory(“Items.FirstAidWhiffV2”, 100) – Максдок(вер.3)
Game.AddToInventory(“Items.FirstAidWhiffV1”, 100) – Максдок(вер.2)
Game.AddToInventory(“Items.FirstAidWhiffV0”, 100) – Максдок(вер.1)
Game.AddToInventory(“Items.BonesMcCoy70V2”, 100) – Отскок(вер.3)
Game.AddToInventory(“Items.BonesMcCoy70V1”, 100) – Отскок(вер.2)
Game.AddToInventory(“Items.BonesMcCoy70V0”, 100) – Отскок(вер.1)
Game.AddToInventory(“Items.CarryCapacityBooster”, 100) – Стимулятор грузоподъёмности
Game.AddToInventory(“Items.HealthBooster”, 100) – Стимулятор здоровья
Game.AddToInventory(“Items.MemoryBooster”, 100) – Расширитель памяти
Game.AddToInventory(“Items.OxyBooster”, 100) – Стимулятор О2
Game.AddToInventory(“Items.StaminaBooster”, 100) – Стимулятор выносливости
Пример: Game.AddToInventory(“Items.FirstAidWhiffV0”,кол-во)
Добавляет в инвентарь гранаты
Game.AddToInventory(“Items.GrenadeBiohazardHoming”,1) – Биограната “Молодец”(редк)
Game.AddToInventory(“Items.GrenadeBiohazardRegular”,1) – Биограната Новичок 🙂 (необыч)
Game.AddToInventory(“Items.GrenadeCuttingRegular”,1) – Противопехотная граната “Взрез”
Game.AddToInventory(“Items.GrenadeEMPHoming”,1) – Эм граната(необыч)
Game.AddToInventory(“Items.GrenadeEMPRegular”,1) – Эм граната(эпик)
Game.AddToInventory(“Items.GrenadeEMPSticky”,1) – Эм граната(редк)
Game.AddToInventory(“Items.GrenadeFlashHoming”,1) – Светошумовая граната “Х-22″(необыч)
Game.AddToInventory(“Items.GrenadeFlashRegular”,1) – Светошумовая граната “Х-22″(эпик)
Game.AddToInventory(“Items.GrenadeFragHoming”,1) – Осколочная граната F-GX(необыч)
Game.AddToInventory(“Items.GrenadeIncendiaryHoming”,1) – Зажигательная граната “Уголь”(необыч)
Game.AddToInventory(“Items.GrenadeIncendiarySticky”,1) – Зажигательная граната”Уголь”(редк)
Game.AddToInventory(“Items.GrenadeIncendiaryRegular”,1) – Зажигательная граната”Уголь”(эпик)
Game.AddToInventory(“Items.GrenadeReconRegular”,1) – Поисковая граната(необыч)
Game.AddToInventory(“Items.GrenadeReconSticky”,1) – Поисковая граната(редк)
Материалы для крафта
Добавляет в инвентарь материалы для крафта.
Game.AddToInventory(“Items.CommonMaterial1”, 100) – Обычный материал
Game.AddToInventory(“Items.UncommonMaterial1”, 100) – Необычный материал
Game.AddToInventory(“Items.RareMaterial1”, 100) – Редкий материал(1)
Game.AddToInventory(“Items.RareMaterial2”, 100) – Редкий материал(2)
Game.AddToInventory(“Items.EpicMaterial1”, 100) – Эпический материал(1)
Game.AddToInventory(“Items.EpicMaterial2”, 100) – Эпический материал(2)
Game.AddToInventory(“Items.LegendaryMaterial1”,100) – Легендарный материал(1)
Game.AddToInventory(“Items.LegendaryMaterial2”, 100) – Легендарный материал(2)
Game.AddToInventory(“Items.QuickHackCommonMaterial1”,100) -Обычные схемы
Game.AddToInventory(“Items.QuickHackUncommonMaterial1”,100) – Необычные схемы
Game.AddToInventory(“Items.QuickHackRareMaterial1”,100) – Редкие схемы
Game.AddToInventory(“Items.QuickHackEpicMaterial1”,100) – Эпические схемы
Game.AddToInventory(“Items.QuickHackLegendaryMaterial1”,100) – Легендарные схемы
Пример: Game.AddToInventory(“Items.CommonMaterial1”, кол-во)
Рецепты
Модификации
Одежда
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer05”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer06”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer07”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer08”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer05”, 1)
Оружие
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod04”, 1)
Киберимпланты
Game.AddToInventory(“Items.Recipe_AnimalsBerserkFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArasakaSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment2”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment3”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment4”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_ExplosiveDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_FastRotor”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment1”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment2”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment3”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment4”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment5”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MetalPlating”, 1)
Game.AddToInventory(“Items.Recipe_NeoplasticPlating”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment2”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment3”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment4”, 1)
Game.AddToInventory(“Items.Recipe_SlowRotor”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod04”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_TitaniumPlating”, 1)
Game.AddToInventory(“Items.Recipe_TygerClawsSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ValentinosSandevistanFragment1”, 1)
Аптечки. Гранаты
Аптечки
Game.AddToInventory(“Items.RecipeBonesMcCoy70V0”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V1”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V2”, 1)
Game.AddToInventory(“Items.RecipeCarryCapacityBooster”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV0”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV1”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV2”, 1)
Game.AddToInventory(“Items.RecipeHealthBooster”, 1)
Game.AddToInventory(“Items.RecipeMemoryBooster”, 1)
Game.AddToInventory(“Items.RecipeOxyBooster”, 1)
Game.AddToInventory(“Items.RecipeStaminaBooster”, 1)
Гранаты
Game.AddToInventory(“Items.RecipeGrenadeBiohazardHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeBiohazardRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeCuttingRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPSticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragSticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiaryHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiaryRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiarySticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeReconRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeReconSticky”, 1)
Культовое оружие
Game.AddToInventory(“Items.Recipe_Preset_Achilles_Nash_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Achilles_Nash_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Denny_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Denny_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baton_Tinker_Bell_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baton_Tinker_Bell_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Cane_Fingers_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Cane_Fingers_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Mox_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Mox_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dian_Yinglong”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dildo_Stout_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dildo_Stout_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Buck_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Cocktail_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Cocktail_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Hiromi_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Hiromi_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Saburo_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Saburo_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Surgeon_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Surgeon_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Takemura_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Frank_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Royce_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Royce_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Knife_Stinger_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Knife_Stinger_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Rare”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Dex_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Dex_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Yorinobu_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Yorinobu_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Doom_Doom_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Doom_Doom_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Jackie_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Jackie_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Maiko_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Maiko_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Suzie_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Suzie_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Cassidy_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Kerry_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Kerry_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_River_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Maelstrom_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Maelstrom_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Raffen_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Raffen_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Yukimura_Kiji_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Zhuo_Eight_Star”, 1)
Оружие ближнего боя
Game.AddToInventory(“Items.CommonButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonKatanaRecipe”, 1)
Game.AddToInventory(“Items.CommonKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonKukriRecipe”, 1)
Game.AddToInventory(“Items.CommonMacheteRecipe”, 1)
Game.AddToInventory(“Items.CommonTantoRecipe”, 1)
Game.AddToInventory(“Items.EpicButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicKatanaRecipe”, 1)
Game.AddToInventory(“Items.EpicKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicKukriRecipe”, 1)
Game.AddToInventory(“Items.EpicMacheteRecipe”, 1)
Game.AddToInventory(“Items.EpicTantoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKatanaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKukriRecipe”, 1)
Game.AddToInventory(“Items.LegendaryMacheteRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTantoRecipe”, 1)
Game.AddToInventory(“Items.RareButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareKatanaRecipe”, 1)
Game.AddToInventory(“Items.RareKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareKukriRecipe”, 1)
Game.AddToInventory(“Items.RareMacheteRecipe”, 1)
Game.AddToInventory(“Items.RareTantoRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_GoG_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_GoG_Legendary”, 1)
Game.AddToInventory(“Items.UncommonButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKatanaRecipe”, 1)
Game.AddToInventory(“Items.UncommonKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKukriRecipe”, 1)
Game.AddToInventory(“Items.UncommonMacheteRecipe”, 1)
Game.AddToInventory(“Items.UncommonTantoRecipe”, 1)
Game.AddToInventory(“Items.CommonBatonAlphaRecipe”, 1)
Game.AddToInventory(“Items.CommonBatRecipe”, 1)
Game.AddToInventory(“Items.CommonHammerRecipe”, 1)
Game.AddToInventory(“Items.CommonIronPipeRecipe”, 1)
Game.AddToInventory(“Items.CommonKanaboRecipe”, 1)
Game.AddToInventory(“Items.CommonTireIronRecipe”, 1)
Game.AddToInventory(“Items.EpicBatonGammaRecipe”, 1)
Game.AddToInventory(“Items.EpicBatRecipe”, 1)
Game.AddToInventory(“Items.EpicHammerRecipe”, 1)
Game.AddToInventory(“Items.EpicIronPipeRecipe”, 1)
Game.AddToInventory(“Items.EpicKanaboRecipe”, 1)
Game.AddToInventory(“Items.EpicTireIronRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatonAlphaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCrowbarRecipe”, 1)
Game.AddToInventory(“Items.LegendaryHammerRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIronPipeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKanaboRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPipeWrenchRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTireIronRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTomahawkRecipe”, 1)
Game.AddToInventory(“Items.RareBatonBetaRecipe”, 1)
Game.AddToInventory(“Items.RareBatRecipe”, 1)
Game.AddToInventory(“Items.RareHammerRecipe”, 1)
Game.AddToInventory(“Items.RareIronPipeRecipe”, 1)
Game.AddToInventory(“Items.RareKanaboRecipe”, 1)
Game.AddToInventory(“Items.RareTireIronRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatonRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatRecipe”, 1)
Game.AddToInventory(“Items.UncommonHammerRecipe”, 1)
Game.AddToInventory(“Items.UncommonIronPipeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKanaboRecipe”, 1)
Game.AddToInventory(“Items.UncommonTireIronRecipe”, 1)
Штурмовая винтовка
Game.AddToInventory(“Items.CommonAjaxRecipe”, 1)
Game.AddToInventory(“Items.CommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.CommonMasamuneRecipe”, 1)
Game.AddToInventory(“Items.CommonSidewinderRecipe”, 1)
Game.AddToInventory(“Items.EpicAjaxRecipe”, 1)
Game.AddToInventory(“Items.EpicCopperheadRecipe”, 1)
Game.AddToInventory(“Items.EpicMasamuneRecipe”, 1)
Game.AddToInventory(“Items.EpicSidewinderRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAjaxRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCopperheadRecipe”, 1)
Game.AddToInventory(“Items.LegendaryMasamuneRecipe”, 1)
Game.AddToInventory(“Items.LegendarySidewinderRecipe”, 1)
Game.AddToInventory(“Items.RareAjaxRecipe”, 1)
Game.AddToInventory(“Items.RareCopperheadRecipe”, 1)
Game.AddToInventory(“Items.RareMasamuneRecipe”, 1)
Game.AddToInventory(“Items.RareSidewinderRecipe”, 1)
Game.AddToInventory(“Items.UncommonAjaxRecipe”, 1)
Game.AddToInventory(“Items.UncommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.UncommonMasamuneRecipe”, 1)
Game.AddToInventory(“Items.UncommonSidewinderRecipe”, 1)
Целевая винтовка
Game.AddToInventory(“Items.CommonAchillesRecipe”, 1)
Game.AddToInventory(“Items.CommonSor22Recipe”, 1)
Game.AddToInventory(“Items.EpicAchillesRecipe”, 1)
Game.AddToInventory(“Items.EpicSor22Recipe”, 1)
Game.AddToInventory(“Items.LegendaryAchillesRecipe”, 1)
Game.AddToInventory(“Items.LegendarySor22Recipe”, 1)
Game.AddToInventory(“Items.RareAchillesRecipe”, 1)
Game.AddToInventory(“Items.RareSor22Recipe”, 1)
Game.AddToInventory(“Items.UncommonAchillesRecipe”, 1)
Game.AddToInventory(“Items.UncommonSor22Recipe”, 1)
Снайперская винтовка
Game.AddToInventory(“Items.CommonAshuraRecipe”, 1)
Game.AddToInventory(“Items.CommonGradRecipe”, 1)
Game.AddToInventory(“Items.CommonNekomataRecipe”, 1)
Game.AddToInventory(“Items.EpicAshuraRecipe”, 1)
Game.AddToInventory(“Items.EpicGradRecipe”, 1)
Game.AddToInventory(“Items.EpicNekomataRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAshuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGradRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNekomataRecipe”, 1)
Game.AddToInventory(“Items.RareAshuraRecipe”, 1)
Game.AddToInventory(“Items.RareGradRecipe”, 1)
Game.AddToInventory(“Items.RareNekomataRecipe”, 1)
Game.AddToInventory(“Items.UncommonAshuraRecipe”, 1)
Game.AddToInventory(“Items.UncommonGradRecipe”, 1)
Game.AddToInventory(“Items.UncommonNekomataRecipe”, 1)
Пистолет
Game.AddToInventory(“Items.CommonChaoRecipe”, 1)
Game.AddToInventory(“Items.CommonKenshinRecipe”, 1)
Game.AddToInventory(“Items.CommonLexingtonRecipe”, 1)
Game.AddToInventory(“Items.CommonLibertyRecipe”, 1)
Game.AddToInventory(“Items.CommonNueRecipe”, 1)
Game.AddToInventory(“Items.CommonOmahaRecipe”, 1)
Game.AddToInventory(“Items.CommonUnityRecipe”, 1)
Game.AddToInventory(“Items.CommonYukimuraRecipe”, 1)
Game.AddToInventory(“Items.EpicChaoRecipe”, 1)
Game.AddToInventory(“Items.EpicKenshinRecipe”, 1)
Game.AddToInventory(“Items.EpicLexingtonRecipe”, 1)
Game.AddToInventory(“Items.EpicLibertyRecipe”, 1)
Game.AddToInventory(“Items.EpicNueRecipe”, 1)
Game.AddToInventory(“Items.EpicOmahaRecipe”, 1)
Game.AddToInventory(“Items.EpicUnityRecipe”, 1)
Game.AddToInventory(“Items.EpicYukimuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryChaoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKenshinRecipe”, 1)
Game.AddToInventory(“Items.LegendaryLexingtonRecipe”, 1)
Game.AddToInventory(“Items.LegendaryLibertyRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNueRecipe”, 1)
Game.AddToInventory(“Items.LegendaryOmahaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryUnityRecipe”, 1)
Game.AddToInventory(“Items.LegendaryYukimuraRecipe”, 1)
Game.AddToInventory(“Items.RareChaoRecipe”, 1)
Game.AddToInventory(“Items.RareKenshinRecipe”, 1)
Game.AddToInventory(“Items.RareLexingtonRecipe”, 1)
Game.AddToInventory(“Items.RareLibertyRecipe”, 1)
Game.AddToInventory(“Items.RareNueRecipe”, 1)
Game.AddToInventory(“Items.RareOmahaRecipe”, 1)
Game.AddToInventory(“Items.RareUnityRecipe”, 1)
Game.AddToInventory(“Items.RareYukimuraRecipe”, 1)
Game.AddToInventory(“Items.UncommonChaoRecipe”, 1)
Game.AddToInventory(“Items.UncommonKenshinRecipe”, 1)
Game.AddToInventory(“Items.UncommonLexingtonRecipe”, 1)
Game.AddToInventory(“Items.UncommonLibertyRecipe”, 1)
Game.AddToInventory(“Items.UncommonNueRecipe”, 1)
Game.AddToInventory(“Items.UncommonOmahaRecipe”, 1)
Game.AddToInventory(“Items.UncommonUnityRecipe”, 1)
Game.AddToInventory(“Items.UncommonYukimuraRecipe”, 1)
Пулемет
Game.AddToInventory(“Items.RareDefenderRecipe”, 1)
Пистолет-Пулемет
Game.AddToInventory(“Items.CommonDianRecipe”, 1)
Game.AddToInventory(“Items.CommonPulsarRecipe”, 1)
Game.AddToInventory(“Items.CommonSaratogaRecipe”, 1)
Game.AddToInventory(“Items.CommonShingenRecipe”, 1)
Game.AddToInventory(“Items.EpicDianRecipe”, 1)
Game.AddToInventory(“Items.EpicPulsarRecipe”, 1)
Game.AddToInventory(“Items.EpicSaratogaRecipe”, 1)
Game.AddToInventory(“Items.EpicShingenRecipe”, 1)
Game.AddToInventory(“Items.LegendaryDianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPulsarRecipe”, 1)
Game.AddToInventory(“Items.LegendarySaratogaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShingenRecipe”, 1)
Game.AddToInventory(“Items.RareDianRecipe”, 1)
Game.AddToInventory(“Items.RarePulsarRecipe”, 1)
Game.AddToInventory(“Items.RareSaratogaRecipe”, 1)
Game.AddToInventory(“Items.RareShingenRecipe”, 1)
Game.AddToInventory(“Items.UncommonDianRecipe”, 1)
Game.AddToInventory(“Items.UncommonPulsarRecipe”, 1)
Game.AddToInventory(“Items.UncommonSaratogaRecipe”, 1)
Game.AddToInventory(“Items.UncommonShingenRecipe”, 1)
Ружья
Game.AddToInventory(“Items.CommonIglaRecipe”, 1)
Game.AddToInventory(“Items.CommonPalicaRecipe”, 1)
Game.AddToInventory(“Items.CommonSataraRecipe”, 1)
Game.AddToInventory(“Items.CommonTesteraRecipe”, 1)
Game.AddToInventory(“Items.EpicIglaRecipe”, 1)
Game.AddToInventory(“Items.EpicPalicaRecipe”, 1)
Game.AddToInventory(“Items.EpicSataraRecipe”, 1)
Game.AddToInventory(“Items.EpicTesteraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIglaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPalicaRecipe”, 1)
Game.AddToInventory(“Items.LegendarySataraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTesteraRecipe”, 1)
Game.AddToInventory(“Items.RareIglaRecipe”, 1)
Game.AddToInventory(“Items.RarePalicaRecipe”, 1)
Game.AddToInventory(“Items.RareSataraRecipe”, 1)
Game.AddToInventory(“Items.RareTesteraRecipe”, 1)
Game.AddToInventory(“Items.UncommonIglaRecipe”, 1)
Game.AddToInventory(“Items.UncommonPalicaRecipe”, 1)
Game.AddToInventory(“Items.UncommonSataraRecipe”, 1)
Game.AddToInventory(“Items.UncommonTesteraRecipe”, 1)
Дробовик
Game.AddToInventory(“Items.CommonCarnageRecipe”, 1)
Game.AddToInventory(“Items.CommonCrusherRecipe”, 1)
Game.AddToInventory(“Items.CommonTacticianRecipe”, 1)
Game.AddToInventory(“Items.CommonZhuoRecipe”, 1)
Game.AddToInventory(“Items.EpicCarnageRecipe”, 1)
Game.AddToInventory(“Items.EpicCrusherRecipe”, 1)
Game.AddToInventory(“Items.EpicTacticianRecipe”, 1)
Game.AddToInventory(“Items.EpicZhuoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCarnageRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCrusherRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTacticianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryZhuoRecipe”, 1)
Game.AddToInventory(“Items.RareCarnageRecipe”, 1)
Game.AddToInventory(“Items.RareCrusherRecipe”, 1)
Game.AddToInventory(“Items.RareTacticianRecipe”, 1)
Game.AddToInventory(“Items.RareZhuoRecipe”, 1)
Game.AddToInventory(“Items.UncommonCarnageRecipe”, 1)
Game.AddToInventory(“Items.UncommonCrusherRecipe”, 1)
Game.AddToInventory(“Items.UncommonTacticianRecipe”, 1)
Game.AddToInventory(“Items.UncommonZhuoRecipe”, 1)
Револьвер
Game.AddToInventory(“Items.CommonBuryaRecipe”, 1)
Game.AddToInventory(“Items.CommonNovaRecipe”, 1)
Game.AddToInventory(“Items.CommonOvertureRecipe”, 1)
Game.AddToInventory(“Items.CommonQuasarRecipe”, 1)
Game.AddToInventory(“Items.EpicBuryaRecipe”, 1)
Game.AddToInventory(“Items.EpicNovaRecipe”, 1)
Game.AddToInventory(“Items.EpicOvertureRecipe”, 1)
Game.AddToInventory(“Items.EpicQuasarRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBuryaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNovaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryOvertureRecipe”, 1)
Game.AddToInventory(“Items.LegendaryQuasarRecipe”, 1)
Game.AddToInventory(“Items.RareBuryaRecipe”, 1)
Game.AddToInventory(“Items.RareNovaRecipe”, 1)
Game.AddToInventory(“Items.RareOvertureRecipe”, 1)
Game.AddToInventory(“Items.RareQuasarRecipe”, 1)
Game.AddToInventory(“Items.UncommonBuryaRecipe”, 1)
Game.AddToInventory(“Items.UncommonNovaRecipe”, 1)
Game.AddToInventory(“Items.UncommonOvertureRecipe”, 1)
Game.AddToInventory(“Items.UncommonQuasarRecipe”, 1)
Одежда
Game.AddToInventory(“Items.EpicLooseShirtRecipe”, 1)
Game.AddToInventory(“Items.EpicTShirtRecipe”, 1)
Game.AddToInventory(“Items.EpicUndershirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryJumpsuitRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTightJumpsuitRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTShirtRecipe”, 1)
Game.AddToInventory(“Items.RareShirtRecipe”, 1)
Game.AddToInventory(“Items.RareTShirtRecipe”, 1)
Game.AddToInventory(“Items.RareUndershirtRecipe”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_TShirt_Epic”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_TShirt_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_GOG_Galaxy_TShirt_Epic”, 1)
Game.AddToInventory(“Items.Recipe_GOG_Galaxy_TShirt_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shirt_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shirt_Legendary”, 1)
Game.AddToInventory(“Items.UncommonShirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonUndershirtRecipe”, 1)
Game.AddToInventory(“Items.EpicGlassesRecipe”, 1)
Game.AddToInventory(“Items.EpicMaskRecipe”, 1)
Game.AddToInventory(“Items.EpicVisorRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGlassesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTechRecipe”, 1)
Game.AddToInventory(“Items.LegendaryVisorRecipe”, 1)
Game.AddToInventory(“Items.RareGlassesRecipe”, 1)
Game.AddToInventory(“Items.RareMaskRecipe”, 1)
Game.AddToInventory(“Items.RareTechRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Glasses_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Glasses_Legendary”, 1)
Game.AddToInventory(“Items.UncommonMaskRecipe”, 1)
Game.AddToInventory(“Items.UncommonTechRecipe”, 1)
Game.AddToInventory(“Items.UncommonVisorRecipe”, 1)
Game.AddToInventory(“Items.EpicBootsRecipe”, 1)
Game.AddToInventory(“Items.EpicCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBootsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.RareBootsRecipe”, 1)
Game.AddToInventory(“Items.RareCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.RareFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shoes_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shoes_Legendary”, 1)
Game.AddToInventory(“Items.UncommonBootsRecipe”, 1)
Game.AddToInventory(“Items.UncommonCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.UncommonFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.EpicCapRecipe”, 1)
Game.AddToInventory(“Items.EpicHatRecipe”, 1)
Game.AddToInventory(“Items.EpicHelmetRecipe”, 1)
Game.AddToInventory(“Items.EpicScarfRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCapRecipe”, 1)
Game.AddToInventory(“Items.LegendaryHatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryScarfRecipe”, 1)
Game.AddToInventory(“Items.RareHatRecipe”, 1)
Game.AddToInventory(“Items.RareHelmetRecipe”, 1)
Game.AddToInventory(“Items.RareScarfRecipe”, 1)
Game.AddToInventory(“Items.UncommonBalaclavaRecipe”, 1)
Game.AddToInventory(“Items.UncommonCapRecipe”, 1)
Game.AddToInventory(“Items.UncommonHelmetRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.EpicPantsRecipe”, 1)
Game.AddToInventory(“Items.EpicShortsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPantsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShortsRecipe”, 1)
Game.AddToInventory(“Items.RareFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.RarePantsRecipe”, 1)
Game.AddToInventory(“Items.RareShortsRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Pants_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Pants_Legendary”, 1)
Game.AddToInventory(“Items.UncommonFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.UncommonFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonPantsRecipe”, 1)
Game.AddToInventory(“Items.EpicCoatRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalJacketRecipe”, 1)
Game.AddToInventory(“Items.LegendaryJacketRecipe”, 1)
Game.AddToInventory(“Items.LegendaryVestRecipe”, 1)
Game.AddToInventory(“Items.RareCoatRecipe”, 1)
Game.AddToInventory(“Items.RareFormalJacketRecipe”, 1)
Game.AddToInventory(“Items.RareJacketRecipe”, 1)
Game.AddToInventory(“Items.RareVestRecipe”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_Jacket_Epic”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_Jacket_Legendary”, 1)
Не работает
Что именно у вас не работает? Трейнер или консоль?
не работает консоль
Версия игры совпадает с версией Cyber Engine Tweaks?
Консоль не работает, хотя версия игры соответствующая.
Game.AddToInventory(«Items.RareCoatRecipe», 1) надо заменить «» на “”
Вопрос – нужна консольная команда, чтобы вручить Ви оружие в руки. Или убить всех врагов в округе.
Проблема – при побеге из компэки плаза, за Ви с Джеки увязываются дроны, которые надо истребить. При этом комп, вне зависимости от наличия у меня другого оружия выдаёт мне в руки пистолетик с очень маленьким уроном и боезапасом. В условиях стрельбы с движущейся машины за заданый отрезок времени отстрелять их невозможно. Поменять оружие мне не дают. Впервые встречаю такой баг.
Что можете посоветовать?
Попробуйте использовать трейнер и активировать в нем функцию под названием «Ultimited Health» (бесконечное здоровье), также можно активировать «One-Hit Kills» (убийство с одного удара). Я думаю, что в вашем случае это будет наиболее правильно.
Я не помню, что там нужно было делать в компэки плаза, скорее всего всё, что там происходит (пистолет) — заскриптовано, поэтому лучше используйте трейнер (тем более это Киберпанк и вы можете поломать игру).
Если же вы хотите использовать именно консольную команду, то нажмите на «содержание» в верху и посмотрите какое оружие вы можете добавить себе, но учтите, что игра тут может сломаться.
не работают командны в консоле
не работают команды в консоле
Ребят подскажите как правильно вводить команды? Вроде ввожу правильно а в итоге только красный текст ошибки и все.